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List of Ghosts I've planned...


I will not go into complete details about characteristics of ghost. Just a simple list of all 19 ghosts that will be there in the final game.

1) Powerghost


2) Kupper


3) Shy


4) Countlanak


5) Bloody Mariam


6) Bansheep


7) Weseen - White Gawn and long black hairs covering one eye (Kind of like Wendy but longer gawn and hairs.)

8) Pea-Kong - Completely wrapped in duct tape with only revealing head.

8) Tall Lady (Red)


9) Red Lady - Sleeveless long dress and hat (Like Lady D)

9) Willy O Wisp



10) Conjurer


11) Umbrella - Wrapped in umbrella.

12) You rei? - Kimono, no legs and face, holding a lamp.

13) Thunder Girl - Lum replica

14) Cone-Cone - Weird elongated body with (Might not like this ghost' design. I'll show it's design first).

15) Slit-Mouth Lady - Like Slit Mouth lady.

16) Suck-ass-bee - Red color skin with devil tail and horns.

17) Blue Lady - Red Lady replica.

18) Tic-Take - School uniform (Only torso)

19) Oh-baker! - (Explaining design will reveals it's attribute)

Get (WIP) Lustful Spirit Hunt (18+)

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Is there a way to buy this game from Russia ?

Sorry, there is no other way of purchasing this game at the moment.

is there any chance it will appear on mobile soon?

when will update? 

(+1)

Great game, I've been a long time Itch lurker, playing demos. Your games were the first I've ever purchased. I can tell there is some passion in the work, please keep it up!

Lum? as in, Lum the Invader?
based.

Yes.

(+5)

dawg this is one of the good ones


bless us with more ghost waifus

(+2)

game good want more 

(1 edit) (+2)

when new update?

(+7)(-1)

Let him cook

(-1)

maybe we can have boss ghost with 2 or more stages or different traps to weaken them, it interests me a lot

(+1)

Really nice game, I've had a blast playing it! I wanted to ask: Are you planning to leave the ghosts names like what it is now? Or will you change their names to actual ghosts?
And I wish you luck with the development!

In the main menu you see English1 and English2 options. If you click on english2 the names of the ghosts became the actual ghost names (like banshee, kappa, shade etc.)

Ah, thanks

(+3)

I love this demo guys, the ambient, sounds, animations, is beautiful.  Congratulations people of LAGS, is a nice parodie of phasmophobia jaja. Greetings from Argentina!!! (Sorry about my bad english)

(1 edit) (+1)

Glad to hear it. I hope I make it even better in the future. 

(+2)(-10)

why not give an idea of what you expect in cash hahaha i love when devs say if it reaches my expectations but never give a idea of how much fans need to raise to get a full product its sorta like INSALTING YOUR FANS AND TELLING THEM YOU MIGHT NOT MAKE THE PRODUCT


please stop doing this its both annoying and retarded

even more so if you plan to rip people off your both stupid and a retard and should really reconsider as your works not that bad heres hoping with how days are now that its not just a pre paid product and your really making this shit

(1 edit) (+8)(-2)

Have you just watch some kickstarter scam on YouTube?

What's wrong with having a secret goal and letting people know they will get a DLC like content if that goal is reached. The only time I made a statement of not working on this game when I launched first prototype.

And yes, quite retarded of me to spend three months making original sprites for this game instead of using pre made assets. Another stupidity is that I should have made a zombie game. That game would be a goldmine as people are really excited to see another Parasite in City.

I not forcing anyone to pre order this game. I'm rewarding their faith in me with 50% off on original price (60% of that price with current sale).

Also giving my fan an option to suggest ghost ghost designs as someone suggested Sadako and I'm giving appearance like her to one ghost.

I know that anyone would be skeptical of getting a pre ordered game but look if dev has done any work before accusing someone of ripping off their fans.

(2 edits) (+1)(-2)

LAGS... I'm glad you don't use pre-made sprites. That makes a lot of your work "original" and I love that. ^_^ Honestly, there is waay to much copy and paste these days anyway. It's nice to have something new and fresh. And your pixel style art is great.

Just to chime in and pay you a much deserved compliment LAGS ❤
Don't let the negativity get to you. You do you! You're doing fine. And I hope you had a Merry X-mas! ^_^

From what I've seen, you're not ripping anyone off and you don't ever plan to. And I've followed you a long enough time to know that. You steadily and dedicatedly work on your games, sometimes without rest lol... 😄 With lots of support and communication with your players and fans even. Good on you. 
Eventually even completing your games. ❤❤❤

That person would know that if they followed you for as long as I have. And since they clearly haven't and just brazenly made disrespectful comments. They really have no grounds to say such things otherwise. Especially the way they said it. That was quite frankly, rude, harsh, and disrespectful.

You didn't deserve such a empty compliment from someone with no or little history with you. Ignore it. Pay them no mind. There's a name for that sort of thing they just did, and it's called being toxic. 

I hope you were being sarcastic when you called yourself stupid and retarded...
You are not retarded. And you certainly are not stupid. In fact, you are very creative. Thank you for sharing your creativity and worlds with us.
Plus you know how to program obviously... I don't know how to do that
^_^
Ok, I lied... maybe I know how to just a little tiny bit lol. I just don't have the programs to do it with. 😏It's not as hard as everyone thinks it is but it still takes time, effort, money, dedication, and work. With a little bit of love and passion for it. And of course, the know-how. Clearly all of which you have and you share it with us. 

I hope you do reach your secret goal for this game if not already... tbh, this game already holds a special little place in my heart. I for one would love to see extra content for it. I'm sure over time we will. ❤ I seriously can't be the only supporting this one that thinks this game is a good idea for fun and enjoyment. 😄

Guess that means I have faith in you. Well, you've earned it then. 

Not all the comments are worth reading... Thee above is a perfect example of one to completely ignore.
It's simply, "out of place."

And to be frank... sounded like the opinion of a person who was hurt by another game elsewhere or something else entirely unrelated before.
That's not on you LAGS.

It's times like this I wish I could just pm/ dm you here and send you positivity directly. 

Besides, on their own page I found: "if you don't have something nice to say then don't talk to the person..."

Sounds like they should listen to and take their own advice... 

(+1)(-1)

Hello, Merry Christmas to you too.

Yes, I was being sarcastic when I said that. I just wanted to state a fact that if I wanted to scam anyone I would have given a shot at a zombie. I'm well aware that people are really interested for another Parasite in City.

I'm glad I read this comments after replying again. It will help me stay positive through out the development period.

(-1)

Aww, Thank you. 
And you're very welcome. You bring entertainment, and enjoyment into our lives. You deserve it in kind. Simple as that. 
Just don't take on too many projects at once lol... 😄You're just one person after all... Don't overdo it k?. lol. Otherwise everything really will come to a snails pace and nothing much will actually get done xD I'm sure I don't need to tell you that though lol. You seem to have a pretty good handle on things.

And for  what it's worth... I for one am actually glad you held out on the zombie game for this one. 

"This game was a very welcome surprise." 
Like I said, "Love games like this." 

It's nice to think that missing loved ones are still around in the afterlife. It's comforting even... There's more to it to me than just a lewd puzzle game lol.
Ghost's beat zombies in my opinion anyway. At least they can respond and aren't brain dead lol. Not to mention all the neat things they can do that zombies simply can't...

Besides, You can always make that zombie one too after you've completed your current projects
^_^ It never hurts to have backup ideas and projects lined up like that for the future.


I'm not gonna lie, I play zombie games too.

And yeah, even I've played Parasite in City lol. I'll admit it. I very well know what you're talking about. I thought it was fun. Felt kinda like Resident Evil but in 2D. Simply said, I liked it. You could definitely pull something like that off. Easy. Not to mention, the longer you put it off the better it will be because you'll have all the experience from doing other things. It never hurts to wait. 

... Your art really does get better year after year. It's been a real joy to see it unfold. So much better now than when you first started. Especially since Brawl ^_^ I'm glad you stuck with it and you keep going! I hope we get many years of enjoyment and entertainment from you to come. 

Take care, have fun when you can, and have a wonderful day! 

Thanks again. Can't wait to see what ghosts you think of next 😉Ohh, and don't forget to mention yourself in the credits for the things you do too lol. I noticed that there weren't any in game credits yet or included within the game...
You deserve a spot in the credits to and to be recognized for such... Even if it's your own game and everyone who downloads it already knows lol.
😊😏 I love to see things like that too anyway. Especially when a dev does a special thanks to list. It gives back a little to those that deserve it.

... see what you make me do lol... 😄 I can't but help write you these appreciation letters every time I text you lol. I only meant to say Good to know, Thank you, and you're welcome. 😆

Ah well... I took the time to text it, I might as well send it 😏😉

(+2)

I for one can attest that Lags works their ass off and if Hailey's Treasure Adventure is any indication, pre-ordering is worth the risk. HTA is one of the best games I've found on itch. It's not much of a risk with Lags at the helm as far as I'm concerned

the problem is not giving a defined value and wording

the way you worded this was like 90% of scam devs 

basically saying you might make the content if you reach a goal but there's 1 no goal defined so we can try and reach it and 2 the wording is a really bad wording as I've only seen shity devs use this form of wording before


on top of this you're running a pre-purchase mode instead of something else


id suggest 1 replace that part with if we reach x amount of cash ill make x amount of content instead of just saying fuck it idc because that's how your words come off in this update page

you might mean well but wording and actions mater alot

remember there are shity devs and the actions of many can harm the 1

so wording properly and defining things properly should be your goal when stating things like this otherwise you might loss sales

and in turn support to make your end game

either way idk if said it but the games not bad and if you do continue to make it then good but I've seen to many games go down hill so I'm not getting my hopes up

(+1)

If you had ever checked my sales description once you would have noticed it.


The only time it was edited was 2 days to updated sales target and new perks with it.

On the other hand, additional 10 ghosts thing was a DLC like thing. Anyway, I have dropped the idea so won't be making additional ghosts. Those 90% scam devs also have record of abandoned game, overpromised stuff out of their capability and assets flips. I understand to have doubt about 3D game because it's development is hard but it's a 2D game and almost 80% programming done for this demo.

As I said earlier, I'm not forcing anyone to buy it right now but also want to make it available for cheaper price for the people who trust me. People have seen enough scams that they will stay out of it until this project is complete. The only people that are going to buy are the ones who have played my previous games or the ones that have liked the idea.

Being skeptic is alright but see if dev have any other projects done before educating a dev about wordings. This only frustrates the already stressed.

i didint see that as a forum so sorry but your wording was worried also im one of those who liked the idea then i saw that and it started to give me doubts ive seen and had to many hard times finding good games now days and i get to bored of them so i tend to root for games the aim big or have good ideas but when i see shady things from a dev i have to point them out tho thanks for crushing the worrys


i also think ive downloaded and bought one of your other games as i remember a girl named annie and honey makers

hmmmmmmmmm

didint think you would spark to make a ghost hunters game interesting

nvm i own 4 of your games hahaha nvm the worrys sorry i didint notice you made those games

would love to see this game get due ghosts by the way maybe having modes

like collector mode where it removes ghosts you dont already have in your collection

as well as hunted

which is basicly it spawns in 2 -3 diffirent ghosts and maybe a animation for 3 somes and 4 somes

also if you dont make the sales you need you should announce a patreon to complete the funding

as not everyone is gonna buy the game 50 times to get the funds up right so donating would be a good way to do this

(-4)

when i saw bansheep i thought it was gonna be a sheep thats a banshee hahahaha

(+1)

I keep checking and waiting for more to this game! Love everything about it. Im hoping you get the time to release more before the end of the month. Im wanting to explore more levels and see more ghosts! Seriously, great job on this game!

I would seriously pay more for this game.

In the future, are you going to make it to where 2 ghosts are hunting you and maybe have an option to select the difficulty of the ghost pursuit. Kind of like FFAF??

(+2)

Yes,  I might take a while to add 5-6 ghost in a update to keep it fun.

I don't have plans to add two ghosts at once. If it was a SFW game I would have done but doing it in this game is just adding extra animations.

(2 edits) (+2)

Can't get enough of that sexy "Sadako..." aka Vengeful Ghost girl. Really hope you add her into the ghost hunt of the game and not just the tutorial. 💜☺😉And congratz on smashing your goal. ^_^

Hope the TV's in the game end up functioning like the mirrors for Bloody Miriam for her when she's in play... That would be perfect! 🖤

Awesome game. Really hope you consider adding that if you haven't already planned on it. 

Also could I possibly interest you in making a [sticky] "suggestions" tab for this game? I wasn't sure where to post this so I posted it here even though it's kind of more of a suggestion... 
 I'd be more than happy to move this post there if you do... Besides, I can't be the only one willing to share great ideas with you for this game.
😄

Thanks for being an awesome dev! 

 Lucifers Spawn (Highschool DxD x Male reader) - Trihexa Joins the Fun -  Page 4 - Wattpad
48 Sadako ideas

(1 edit) (+2)(-1)

Do you mean Wendy? Yes, there will be a actual tutorial where you have catch her as your first ghost.

Bloody Mariam does have an apparition when interacting with TV. 

I am open to suggestions that are related to ghost's appearance. I will have a little description of how a ghost would look. Other suggestion have less chance of to be part of the game.

These images you posted reminded of the meme that led me to make this game.

(1 edit) (+1)

Yeah... Wendy is technically the closest ghost you have to the girl from "The Ring" movie lol 😄I would love it if she also had a chance to be one of the ghosts that spawn in as like a lucky hunt... But then again... that's probably because she is my favorite ghost girl of all time and like you said... pretty much the one that inspired it all ❤

And that's really cool that you utilized the Tv's ^_^ You're the best LAGS.  Can't wait to see what you do with this game as well. ;) 
It reminds me of a board game I play called Hako Onna. I love games like this. 
This will probably be my only suggestion for the most part. Mainly only because it would make me really happy to find out that the ghost that was randomly haunting the area ended up being Wendy as you call her lol. 😄Like a little joke... maybe she got bored of being in the basement or something lol and wanted to scare somebody XD

But yeah, that's all I really wanted to say. Thanks for reading. ... still don't know how you find all the time to do what you do. 
And yeah, if I can think of a good idea for a ghost appearance I'll be sure to chime in again... Just, don't hold your breath on that one lol. I'm drawing blanks on that one. Besides, you already depicted the two ghost's in the game I was most familiar with. That being unsurprisingly "Wendy" and "Bloody Mariam" ^_^ Awesome! Just awesome!  

(3 edits) (+1)

(Ghost Appearance) On that note... you could always make "The Angry Princess" one of them from the "13 Ghosts" Movie...
buuut I think Bloody Mariam technically counts as her already? They are quite a bit alike... But only because they both use a mirror and have red hair  😆
Only you would know since you're the dev lol... I dunno.
Only other idea I had really for ghost appearance. :/ Gotta admit though... in her own way, she is freaky and sexy as hell. 😄I wish you luck with your inspirations. 

(6 edits) (+1)

This is a really good demo.

Something I’ve been doing is a variation of hide and seek.

  1. Get and light candle.

  2. Input the cheat to instigate a hunt.

  3. Try and get to and activate the breaker.

  4. Pick a hiding spot. (Input hunt code here for a near impossible challenge)

  5. Hide.

  6. Input the hunt code again.

  7. If the ghost goes to the hiding spot leave and reenter the hiding spot.

  8. If hiding spot isn’t found, input hunt code and try get to a different hiding spot. You can stay in same place, but it can take ages for ghost to find you.

It’s surprisingly hard, and fun. Shy messes with it a bit by shutting off the breaker. Side note: Shy was the first ghost I got once I figured the absolute basics out, and I thought that hunts just went on forever because she turned off the breaker then hunted, so I was hiding under a bed for AGES. Bloody Miriam also really messes with hide and seek. If it is Bloody Miriam, I go get the cursed dagger and have to find her room (without investigating).

There’s also an issue where, if the hunting ghost enters the same room as you and you run to a different room, the ghost has got you. It follows you. You are then spotted if you try hide. Fine for the normal game, but it messes up my hide and seek alternative grrrr (joking). It does make hide and seek very short most of the time though.

Got me thinking though: maybe add a mode/stage where the player chooses the ghost they are hunting or create a shortlist of who they want to hunt; maybe 3-5 ghosts it could be so it’ll be one of them to keep it more challenging, and possibly play around with the mechanics somehow. Maybe also double hauntings, adding in trio animations etc

(+1)

Seriously impressed with this one. You did very good at translating Phasmophobia to 2D, and this is only the initial demo. Really excited to see where this one ends up.

(+2)

Thank you. The game mechanic is pretty much done so there will not be major changes in it but there will more fun content in later versions.

(+1)

That's fine, even just more houses and ghosts would make this easily worth spending 15 dollars on.

(1 edit) (+1)

I already donated $20 for this, but is there a patreon page where I can support your work? I would like to support your future works monthly if possible, I've tried all your games and I am seriously impressed. I would love to see what this game is like when it's finished. You are one of the most productive devs I have seen in this area, and I am seriously blown away. This ghost game has really hit the mark.

(1 edit) (+4)(-1)

That's very generous of you. You have supported me enough. The only thing you could do is support my future title as well. I'm sure this game will be awesome when it's finished.

(+3)

game is AMAZING!!!! like Phasmopobia but better. I can't wait for more new maps and characters. Game should be at 10$ its so darn good! Btw maybe add a Patreon account for Early access i am sure lots of people would support you.

(+2)

It's like phasmophobia but I don't think it's better than it. There are so many things I couldn't do what they have done. But done my best to give you the feel in 2D. I don't think it deserve 10$ even if it's reached full version.

You can charge w.e you like. :) 

I am just saying make a Patreon account have a tier system from 2$-40 and give them some sort of early access benefits. Trust me people will donate and support you. Your games are much better then a lot of these games on here. 

I don't think Patreon is the way to go. Patreon have strict rules against rape and bestiality, what LAGS have in his games. Maybe Subscribestar if he is planning monthly payments.

Ahh that makes sense. Yah subscribestar or boosty might be better. 

(+1)(-4)

I am just going to write my general opinions about all your games. It would be redundant to comment on every thread about what i think and i assume you will be reading this place anyway.

First of all, you are easily the most productive smut-game maker i have seen. Pushing out this much content every few months is insane. I can tell you are making enough money from these games but take care of yourself, its not good for anyone if you get sick and lose something important. 

Gameplay of  your games are often solid enough.


To be honest Survive! kinda sucked. 

The art is what carried the whole game for me and i wouldnt have touched it otherwise. Main problem was the RNG and i couldnt figure out what i was supposed to be doing half the time. Perhaps i was missing something but still i'd give it a 9/20.

College Brawl is a mediocre beat em up.

Still, good animation and art. Problem with gameplay for me was that there was only 1 attack and 1 special attack. Mashing the same button is boring so maybe a kick attack or grappling like in double dragon games would have added a lot to it. Also all of the game is that its strictly 2d sidescoller. Most beat em ups have some sort of depth to them. Its there so one can dodge and attack easierly by moving up and down. I dont know the coding implications of these things but i see that you are going to remake this so you may want to keep these in mind. I'd give this game a 13/20.

HTA is fucking great.

 Its hard to complain about this game. Its one of the best i have played. The controls are good. Its even better since you added the stomp attack which was the only issue i had. Animations are excellent, i have some general suggestions about your animations but i am going write those later. The weakness of the game seems to me is going to be boss battles. Sugarcane boss was weird to me. Haileys attack has very little range, her sprite is huge and movement is not fast enough for manuevering around boss's attacks. These could be worked around with arena design and the attacks of the boss itself. I think some sort of ranged attack, other than bombs, would benefit the game greatly. Perhaps some weapon that can be found in later stages. I have this idea of a giant tentacle monster boss with slow attacks, where you have to run away and climb ropes around it to evade its attacks. This would be an example of working around limited controls. I know you are reluctant to add more content to this game tough, as its already filled to the brim with it. Great game 18/20.


LSH (this game) looks very promising.

 You have put out a great demo. This is quite sophisticated for a smut-game. I have some issues with it though not with its complexness. It looks like every ghost can knock down painting even when they dont have the "move small objects" trait. This confused me a lot at the start and its only going to get more confusing as more ghosts are added. The tutorial, i think is clear enough but i didnt realise there was one until i discovered the basement screen. So im was just going to haunted houses getting kindly wooed away by ghost and losing equipment and buying more of until i had no money and no equipment left. This is almost a softlock as i dont have anything to determine and/or banish ghost with. Its easily solved with a minimum coin thing where you cant start the night with zero coins. A tutorial level would be a great addition, maybe one which you find Wendy which would tie into the story nicely. Level would show you what the ghost room is and how to deduce the ghost using maybe the more complicated equipment like finding ghost bubles. I think the level design could use some work. The places for the hiding spots dont make much sense. They are often at the far ends of the house making the middle of the house, the place where you are most of the time, the most dangerous place. I mean you cant hide when the ghost spots you anyway so being a bit more lenient about hiding places would be beneficial i think. I know there is incense for chasing away ghosts but most people arent going to use those unless they think its absolutely necessary. Adding maps with more hiding spots would also make houses with multiple ghosts more feasible if you are planning that. This is still just a demo though and a great one at that. For now 16/20.


So, about animations. 

Your games are all very well animated. I feel a bit spoiled critisicing it to be honest.  The complaint i have is that all of them are short loops. I know making longer animations would increase the workload massively but it would make them better. Or you can do little tricks and edit the animation slightly so when the animation speeds up there are changes in the expression of the character. You can only edit the face of the character for that it isnt a huge workload. Adding phases to the animation would be great too. Obviously, animations are made with a certain frames per second in mind. Speeding up or slowing it down makes it unnatural which does happen when it speeds up before the cum animation in HTA. So adding a different, faster animation "phase" would benefit it greatly. Zolvatory's Los Case: Monster Girl Takeover has different phases to their animations with some variations to the sprites with some of them. I think these guys have the best animations in their games.


Example for the phase i talked about.


I am sorry if i am coming off as trying to teach you your job. You know what you are doing and its obvious. You are an excelent developer and i am looking forward for more of your work.

(1 edit) (+1)

I have that in mind but for projects that will have actual pixel art for characters.


For LSH Tutorial, I have taken more of Elden Ring approach where player can decide if they want to try equipment in the basement or go to on a contract and understand tools from how to play section.

I could try giving Wendy a tutorial but it will spoil a future plan I have in mind.

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