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Level 5 has no barrier near the start. You can jump out of the level.

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Hello, I'm well aware of that glitch and will be dealt in upcoming update.

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Any reason not to have a Patreon / SubscribeStar account? I would definitely support you. No need for super advanced patron stuff just post a paragraph once a month to tell about plan and progress.

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I can always post information regarding progress and future plans on my website. Thank you but the support I'm  getting right now is enough for me. I don't think there is any need of Patreon account just for updates and I feel a bit awkward for getting money for providing nothing.

don't know about subscriberstar, but patreon is horrible. They limit artists greatly with purist rules. No bestiality, no rape I think and some other things I couldn't tell on top of my head right now. Purchasing from sites like itchio is a good way to go from my perspective. No assumptions, just informing.

Also subscriber plans like that is way too abused nowdays for milking patrons. A lot of great projects are basically dead milk fest because of it. Not a great practice to have that option imo

Yes. The patreon model seems fair only if a game is going to receive updates in timely manner.

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Well not necessarily. If someone wants to support monthly, regardless of the dev's update schedule, it's absolutely fine. It's just bad when the artist decides to start to maliciously stall his work progress for more money, going against promises and sincerety.

But that was like a side note about many devs, not all of course. My main problem with patreon is that it doesn't care about artist freedom of expression. They are very upright strict with their subjective, arbitrary and hypocritical purist views on morality. For examples - if you have rape, sex with monsters that resemble real animals too much, (probably prostitution too), birthing younglings that aren't eggs and/or immediately adults after.. you are gone until you change it. And there are many, much more innocent fenishes they don't allow.
 New artists think that patreon is the #1 go to for support to do whatever they want to create, and unfortunately it's not and I feel many are trapped there already, restricted by patreon's dumb rules or just prefer the money they are already making. It's unfortunate

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When I was on Patreon, I knew there must be some rules on patreon that would restrict artistic freedom. So never really used it to post details about games. I do not know what's itch.ios take on such content. But I'm gonna making them as long as my brain works.

Patreon is very well known site. Almost all of the creators must have used patreon once in their life. These artists can shift to any other platforms if they want too.

On top of their strict purity of content policies, Patreon also takes up to 15%+ of the profits depending on the developer page you make there. Not only that, they are NOT a discovery platform. So  the only way people can find you there is if you promote your product elsewhere ( which is difficult to do on most sites due to site policies thanks to the modern age if you're not already selling it there...), share the link personally or people already know you and search for you manually. Even then they might not be able to find you because Patreons auto-suggest search bar is garbage. Google only works to find you there after your page has been up for a while. Potential new supporters may never find you there simply because they don't have a way of randomly coming across you unless your product is already in a place where they can. Such as here.
Been there, done that. Never again unless certain conditions are met. 

Patreons a great place for a tip jar for already "well known" content creators though. Trash for anything else as far as I'm concerned. Better off making a living elsewhere if you're not popular or already well known. but that's just my personal opinion on that site with a bad experience. If you are really curious about Patreon you can find a pricing link at the bottom of their page and how it works if you haven't seen it already. Let me know if you want the link. I'm not so prejudice against them yet that I wouldn't share their information if asked for it. But I'm not going to butter it up either. I'm not saying don't use it. All I'm saying is wait until you need a tip jar for all your supporters & followers. That's what Zone-Tan does...

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Honestly, for now, I'm glad you chose itch.io to upload your game. This is a discovery platform as far as I can tell. Not the greatest one but not bad either. All you need to do is upload your content and you'll appear at the top of the "Most Recent" games list. Which players can discover just by searching for new adult games while here and selecting the "Most Recent" tab or by playing with the filters a bit. They don't even have to know you exist when you're on there to discover you. 

I've came across some extremely random new games that I never even knew existed on my visits here just because of that. That is a good thing. There is nothing wrong with a bit of random. There is no feeling quite like discovering something new and enjoyable by chance. Sites like this are too far and few in between nowadays with all the privacy concerns. Its ruining the internet! Have privacy concerns/ issues. It's simple. Don't put all your personal information on the web. This is a great site for finding new games and developers.

The only way I can think of that it could be better is if the visitors didn't have to play with the filters so damn much to find adult games and new ones at that. But at least it is possible for now or else I wouldn't even be here. Good thing for bookmarks for quick access ^_^ Besides, got to make the site kid friendly somehow...

So, honest question here, as Im a bit of achievement hunter, even with H-games, but are the achievements for golems, vines, and head hunters currently earnable or are they for next update? Just as I've beaten all levels as far as I know and I have yet to see any of those 3 enemies.


Otherwise a great game, but it did feel just a smidge too easy at times. The scorpion and spider are a little too similar not to feel a little bored with. The blue skeletons amp the difficulty quite well but it does mean that they're the only real use of bombs while prone to completely outplay them, but if trying o use the pickaxe to kill they kick your ass (then other things to your ass :P).


Personally found it a bit odd that when I ran out  of healing that I couldnt game over to h-animations but could from egg-laying. Making it so the enemies game over you from sex then not let you go when finished would make it feel a little more immersive. Also feels a little difficult to lose at times (speaking as a sub). Any plans for a hard mode/ difficulty toggle in the future perchance?


Amazing stuff though, art style is something I find weirdly relaxing despite the rather sinister areas.

Hello, those enemies will be there in next update.

Hopefully you will find upcoming sets of enemies a little more interesting.

I will make some changes in the code so that you would get game over from sex. No plans for changing the difficulty level yet but will consider it once the update is complete.

I see you love to play difficult game. Why don't you try a contra game I made couple of months ago. I didn't spend much time to polish it so it's a bit buggy but challenge to complete. Here's the link:https://drive.google.com/file/d/1-ipe-Ne8XbC2O7eFP8wtAXnf5_VFsI0X/view

Hey! Really awesome game! A thing that i would suggest would be to make a gallery for the animations as well. I really enjoy them but they are not very long

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Thank you. The animation gallery is on it's way with the upcoming update. Well I kept their duration  short so that players can quickly complete achievements.

I would also suggest that the heroine does not automatically get up after getting f***d, and just waits for the player to press a movement key?

Once the update is complete I 'll implement it with hard mode.

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Hi.

Love everything about it. Don't mind the bats, don't mind the traps, don't mind anything anyone's been having trouble with really.

My refresh rate is 75 and I have no problem with falling, almost feels like I need to fall way too high to take damage(the very first unavoidable fall takes like 10-15% hp), but I hope bugs like that will be fixed for other people. Also pressing B regardless of my input settings fully heals me for free for no reason, as though I have a cheat on idk.

Would be nice to have some quality of life things, like tooltips explaining what exactly every upgrade does, because rn I don't know exactly what strengthned body does. Could even just be a .txt document that comes with the game, like a manual.

Looking forward to seeing new content, wish you the best, but especially to not get overwhelmed by suggestions and have a clear vision of the game and stay true to it. Can't please them all. For example personally I'd love if the MC could be visibly pregnant for some more time before birthing, like actually being able to play with a growing belly before the birth stun. As well as just lengthening the sex animations, like maybe double or triple the time, have the damage over time reduced, but do the same amount in the end if you let it go till the end as normally.

Anyway, good job. This is the kind of game you find in a piracy site and go buy it anyway lol

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Hello,

I'm glad you liked the game.

There not much difference between 60 and 75 so you will not face that issue. In the update I'll try to resolve this issue. If that doesn't work, will change it with 1-2 sec stun with animation doubling the fall heights with no health penalties. Those inputs functions were left to remove from 0.1 so will be dealt in upcoming update.

Body Strengthening increases the number of hits you take before losing clothes. will do something abouts the upgrade menu such as a description box popping up as soon as you hover over the skill. For now will make a pdf to explain stuffs.

I can't add bloated belly in this game as there are so many skins and frames for animations.  But will add this detail in the next game called Prison Break.

Thank you. I know if your game worth it, people will definitely buy it. I'm really happy to gain  your trust.

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Hey, thank you for the reply.

Of course everything I said is just to consider if it's a good idea and worth your time adding to the game, for you to decide. Or future games. There are so many fetishes out there, last thing you wanna do is burn out, but if you will add a pdf, I think it sounds like a good and easy, fast idea. If anything, I just hope when the nude skin will be available, she will be actually very nude, like barefoot :D

Another thing would be nice to add in the pdf is numerical indication how much upgrades affect you. For example, it's obvious from gameplay that bomb upgrades give up +5 maximum capacity, but max health doesn't give you the exact numbers how much more life you get, and it's hard to judge by testing from being hit. So if original health is 100% or 100, then something like "+20%" or whatever the actual numbers are would be neat to see in the pdf or tooltip per upgrade. Just an idea for better clarification.

Cheers!

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i cant seem to get any further on the first night. i get to the place past the arrow trap.

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You have to collect a key first. It is required to open the gate in front of the treasure chest. If you go to the left(instead of right to the arrow trap) after you have descended second rope, you will find it. Around that narrow gap press 'Z' to pass through (You can't attack with pick-ax, but can throw explosives).

thank you

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If you're like me, press x to crawl under the small space.

A great Game, will it become a Android version?

Yes, it will be available for android too with the next update.

Hey lag,since you make a lot of adult survival games.I have a suggestion for you,Have you thought of making a game that revolves women without any clothing throughout the game and try to defend themselves from monsters from being raped?

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Hello,

Thank you for the idea. How about this kind of game-play? You can't attack enemies. The only things you can do are run and hide or get creampied. There will few gameplay elements like climbing, hiding and distracting enemies to make your way through. I have already thought of a basic plot for this game and added this to ongoing poll on my website.

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Yeah,that might work but make sure the characters including the female main lead will remain naked without any clothing throughout the game  and also since reflection is selected one make her along with the characters remain naked in the game

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Yes. If that is going to be her only skin, I will add small details like cum stains on her body wherever she is fucked and some other stuffs(would like to keep the rest as a surprise).

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good enough so make sure the female main character will remain naked without any clothing throughout your reflection game.


By the way what if the future game will be nudist female only brawl game with naked girls with no clothing  having a lesbian catfight battle (just asking)

I have different plans for Reflection game so I can't grant that request for that game. The only games where you will be able to get your character completely naked would be Survive II(Torn clothes like Survive) and prison break. While there will not be any additional skins or naked skin for other games(College Brawl II may get skins with updates).

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Hi, I think it is a very very good game but would like to give feedback as currently the there are some big issues that can easily be fixed. I'm sorry if that is long feedback but I think these are issues I have seen in your previous games as well and that really prevent many people from enjoying your games.

1) Controls: The default controls make no sense (J to attack?) and could be made smarter. There's no reason why the game could not be played one-handed, as 95% of the time we're just moving and attacking with pickaxe. I actually managed to make the game one-handed by doing this: up,left,down,right to arrow keys, attack to shift, jump to up arrow key, and down key to crouch. Since I mapped 2 functions to the same key I had to use a script to add delay between jump and holding rope actions, otherwise it was very difficult to jump from a rope, but after this the game becomes very smooth to play with right hand. Please when you design the game pay extra attention to having smart and simple controls as many people won't try to change them and think the game is super difficult.

2) Boring level design / grinding: There are too many levels, and it takes too long to complete some of them. The first ~5 levels are awesome, each with different backgrounds and new enemies, but then at some point the levels become just the same as the previous ones, with slightly different enemies, and it quickly gets boring. I finished all the levels thinking maybe something incredible would happen at the end and this left me with the feeling of wasting my time, which wouldn't have happened if the game was shorter. Rather than having 20 boring levels, it would be better to have 10 levels with at least 1-2 new features/enemies per new level to make them more interesting.

3) Hentai pictures: the animations are awesome, but the gallery pictures should be displayed in game, not just when you go to gallery, for example, display them when the player gets a game over. Having to go to gallery makes things less interactive, it feels like you're browsing instead of playing a game, and I didn't even realize I unlocked them until I stopped playing. This was also a problem in "Survive".

I hope I don't sound too harsh so here are some positive comments as well :) The animations are awesome, the enemies and traps are all original and interesting to fight, the story is short but very good (love the "Spelunky" ambience), the main character is sexy, and the game has lot of attention to details like all the character movement animations and the funny level descriptions. It's also good that we have a lot of health and that dying is not too punishing so we can still complete the levels after being bullied a lot. Hope you keep up the good work :)

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Thank you for your feedback. 

I'll do something about the input setting like giving few input profile options at the start.

I hope levels will be fun once there are more enemy variety. 

I have already planned to display images as game over screen background. 

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Thanks so much for reading feedback!

For controls, you need to change the code a bit so that Up arrow can both be mapped to "jump" and "climb rope". If you just map them to the same key the player won't be able to jump from a rope anymore. For example, just add code so that when player jumps from a rope he can't climb a rope again for the next 2-3 frames.

whens the update coming?

The next update will be here in the month of June. It may take long as this update have lot of animations and images compare to 0.1.

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Is it just me or descending the ropes sounds like el risitas ? The issou guy. I swear it make me smirk everytime.

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Lol, can't unsee that now.

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jumping is weird.

That will be dealt in update 0.2.

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This game can make for play in mobile???

or in game joi???

yeah the game will be available for android with update 0.2

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So, I've been playing a while (completed everything I can for this version) and had some suggestions for gameplay, and some bug reports. I've written a fairly large amount, just as a heads-up:

  • Some degree of movement when jumping, as otherwise getting over even small ledges is a pain in the ass, and makes mistakes in a punishing game slightly more so. I know it's been mentioned, but just to cover it again.
  • Some drops (including mandatory ones and incredibly small ones!) have out-of-scale HP damage. Has also been talked about before. 
  • Climbing back to the surface can be tedious, though I know a teleport system was mentioned. 
  • Some maps have alternate entrance/exit points. I really like creative map decisions, so something like this would be awesome to see more often. You could also experiment with things like minecarts and tracks, or emptying your rucksack at the surface, so you can gather more resources in one run and adding another layer of things to do/for people to consider.
  • Some ways of parrying or blocking some attacks. 
  • Scorpions have too much HP. WAAYYY too much. 2 hits from a max pick on an enemy that doesn't stagger and is low to the ground, 4 from a base pick.
  • Scorpions shouldn’t impregnate. Perhaps a short poison effect if you really want to. As they stand, high HP and pregnancy make them really punishing to face sometimes. And I just don't like them much XD, so take that with a pinch of salt.
  • Ranged skeletons have too much HP, and/or fire too fast. They’re incredibly hard to kill, and would likely be too challenging for anyone playing without the instant health restore. Even with a max level pick they take 3 hits, and it's impossible to get into attack range without getting melee hit yourself. I'd recommend slowing their attack speed slightly so the player has an opportunity to do something other than swipe at the ranged attacks, but HP can be left unchanged.
  • Sex with a worm on top of dead worms can sometimes trigger a 2-worm animation, and the previously dead worm will animate (moving animation) even after the sex scene is over, though they won't move or cause damage.
  • HP still decreases if you pause (hit esc) during a sex scene.
  • Flowers can chain-fuck really easily if the player doesn't move ASAP. I'm not sure if that's intentional or not, so I just wanted to mention it.

I also have some (I think) small suggestions for the rest of the game:

  • More dialogue from the sister. I'm happy to write some if you want.
  • More noise from our protagonist. And more sounds in general, mostly music, ambient, and environmental. Just to add depth/flesh out the world. Nothing too extensive.
  • Notification/icon on the level select menu to show if we have secured all the treasure from each level.
  • Ability to strip off clothes (without tearing them, and without costing HP) and damaged clothes. Opens up the character for sex attacks, but maybe gives some kind of buff? Might be too much work, which I completely understand
  • Cumstained character model after sex. Where it is depends on where she got fucked. Not essential by any means, but would be nice if possible. 
  • Toggleable fetishes (eg: things will still sex attack, but no birthing. Same with vore)
  • The option to access achievements and options from in-game, if at all possible. 

And a maybe large one:

  • Ability to masturbate. Has to recharge between uses, restores a small amount of HP. Different animations depending on state of undress. Personally, I would REALLY like this as a feature, even if it’s there just because, and doesn’t do anything. You could also really expand it if you want, to include environmental things like the rocks or ropes, or the pickaxe.

In general, I really like the game (hence this mini-essay aha) and I eagerly wait to see how things go in the future. I can't wait for the next update, or the stretch goal, which I believe has been completed in record time! ;)

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Thank you for your response.

I have taken account of everything. Although there are some features that I wont be able to add in the update as cum layer and damaged cloths. There are nearly 170+ frames for each skins(850+ frames), so that will be a lot of work.

There was going to be a masturbation ability in the game but I cut it off because I thought players will exploit this ability if this restores health. If I don't give it that function then that it would served no purpose so I cut if off entirely. Will add this function later after v.0.2 as a small update.

For sister's dialogue I'm glad you are ready to help with it. It would be great if you write some dialogues too after you have made her experience the same pleasure as player.

Thanks for the quick reply! 

Yeah, I understand. These things are a lot of work, so don't worry about it. As nice as these features are to have, they aren't essential. 

Sure, so after she (the sister) has been fucked by/had sex with the monsters? Just to confirm. I'm not sure what your policy on swearing in the dialogue is either, so I was going to ask.

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I'm fine with swearing in the dialogues. But make some funny one too.

So, hey, sorry for the late reply. I've been hella busy, and basically forgot about it. 

I do have some stuff to send you though, how would you like me to send it?

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You can send it to me on via email: ingeniusagestudios@gmail.com. 

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I finished this game too, V.0.0.1.

I think hard enemies like flowers, scorpions and ranged skeletons are not a big issue because it makes the game a bit more challenging to play. Furthermore, there is a reliable way to defeat the ranged skeletons without losing health and ground. 

Impregnation from scorpions is a great scene for me too. If you don't like scorpion impregnation that much, well our heroine hates it too xD

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Fair enough, each to their own. I found out about the full HP restore straight away (button mashing lol) so I don't really play the game the same way as everyone else. I've found a reliable way to take down the scorpions too, so it's not too bad.

I like the scene, just not the impregnation :P 

And I'm fine with the flowers being as they are, I just thought they could re-grab too quickly, so they're very difficult to deal with without bombs, because they can re-grab even while you're on 'cooldown' where you can't normally be hit.

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the jumping is pretty jank, not being able to move while in air a bit make you get stuck quite often

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Its a very nice game. Cant wait for the next update. Hope we can see some scenes of the other sister too? and maybe together? Tried spawning spiders, worms, scorpions next to her.

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Ha, I did that too and it seems they avoid her.

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That will be a great idea! I have added that to the list.

Does this mean some enemies will be able to persue you outside the caves? Perhaps crawling up the wall or using the same rope you do, if they're in pursuit of you. 

And I'd suggest that you can't finish the game until this pursuing enemy is dealt with, if they're on the surface with you (because let's be honest, you're not going to be jumping about cheering if there's a zombie coming to fuck your brains out)

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Not with all enemy. Just with enemies that are spawned from eggs.

Okay, gotcha. Thanks

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This is a good platformer adventure game. 

There is a bug in the game, in Pyramid I, if you go right from the start, you will fall endlessly.

The only problem I have with this game is the music themes is rather too high-pitched and repetitive. I suggest changing or adding music themes.

Can you add body writings on Hailey, in defeat scenes after she was gangraped by goblins or orcs? This brings more context on how much she had to go through after she was being defeated. Pic reference, https://m.imgur.com/a/UXuXQ3S

Thank you for willing to listen to my suggestions in College Brawl! I enjoyed your games!

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Glad you liked the game.

Thank you for bringing that to my notice. I forgot to put a stop sign there.

I will improve the music and make it more soothing to ear. 

I liked the idea about having writing on her. But instead of making changes in existing image I will make a new one. There will be one level with hidden band of goblins. If player is able to get caught in orgy then that image will be unlocked.

Hello there!

I'm conducting a poll on my website about what you would like me to make after this game development is completed.

I know it's kind of too early for me to conduct this poll but it will give me more time on refining story and design gameplay mechanic. You cast your vote by visiting this website:-

https://lagstudioz.wordpress.com/

Hi ingenius! Just wanted to say I'm really keen on a Survive II, especially if there's a mix of the management of Survive and the gameplay of Parasite in City! I know the poll results favour two of the other games, but I just want to say you've got a great idea with this one. 

Reflections sounds pretty cool too, though I really hope you lean into a more psychological horror over gore with the horror games, I think your art style could work REALLY well, especially involving environmental elements. 

Whatever the outcome, I'm keen to see where things go.

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Hello there! I have got good ideas for both games. I sure you will like the reflection game once the story is out. The game will be related to SCP's. I don't wanna give any spoilers about the story right now.

The poll will end on 31st of May. Let's wait for results until then.

I'm sure I will, I have confidence in you. And SCPs would be an awesome concept to explore in this context.

It's gonna feel like a long wait haha

Deleted 1 year ago
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Thanks you, I'm so glad people are taking interest in this game.

I gone through your feedback and I liked some ideas like adding ambient sound and few melee attack. I will add ambient sound for all night level to create a creepy vibe. These changes will be implemented  in upcoming update. 

I think bats are already annoying  and most of them are placed where there are spikes or acid below them, so if I add stun player will take continuous damage from spike and acid.

Hello, nice game, completed the 16 levels, and there are something in achievements that doesn´t seem to appear (golems, etc) I doing something wrong?

hello, those achievements can be completed when update v.0.2 is ready.

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I like the game premise and as usual the graphics are great although would like the animations in the gallery too. That said, I feel like there are a few things that really punish the players' normal intuition:

1) Fall damage is harsh, particularly if you were jumping. It can almost double the damage if you jump of a ledge and quite bad from the rope even if you technically landed safely. It seems intentionally part of the game but goes against typical expectations for similar platformer games.

2) There's no additional left/right momentum once you've jumped. Getting over some small steps becomes really difficult trying to find that sweet spot rather than allowing the player to drift left/right after jumping

3) Sometimes it's hard to tell whether you can grab onto rope or not. Intuition would be that once you've leapt, you should be able to grab onto rope but you can't. It took me a while to figure it was safer to fall and grab the rope.

For the price, it's well worth it but I think I'll wait for the next update at least first.

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Hello there,

Thank you for your feedback.

All things you have mentioned above are done to make the game a bit challenging.

1) If you are getting damage even after simple jump try setting monitor refresh rate to 60Hz (if you haven't already). One of the user figured out this solution for that issue. I will add an option to turn it off, so that anyone want the game challenging can keep it on.

2) You jump on sides you can decrease your speed by pressing opposite direction button. For jumping on same spot I will add some code to move left or right.

3) I gonna keep this one as it is. I find it useful when you wanna bunny hop your way anywhere. I know this is not something anyone would expect on the first play. That's why I have mentioned it in some part of tutorial in level 1(if level 1 is not completed).

Hi LAGS!! Hailey's Treasure is my favorite mobile game of all. I'm really a fan of the concept, of all. I would so love to be able to give lots of suggestions, I also created FanArts, are you interested? I beg you, contact me so that we can discuss it ;)

how to get to the chest in lvl three? cant dodge that worm

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use explosives(default K) to kill that worm.

This is looking interesting... I check it out!

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Little hint: Put the thing in a folder and then zip it. Makes it more ezier to unpack :)

Deleted 2 years ago

The remaining levels and enemies will be added in update 0.2

I am unable to get past the level Gray Mines II as the door remains closed.

Try restarting the game. If that does't help try setting screen refresh rate to 60 Hz.

Thanks! Relaunching fixed it! Also, where are the three enemies in achievements that I can't find? Golems, Head Hunters and Vines.

Great! These enemies will be added in update. 

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[review posted in regards to version 0.1]

This is a good game with a neat idea and some great animations, but it could use a couple quality of life improvements. Specifically crouching is awkward, walking is a bit slow and platforms are extremely slow.

First, the positives. The game's fun, the execution is well done (for the most part, see below) the art is cute and the animations are sexy and plentiful. I'm definitely looking forward to updates with more, and I certainly wouldn't mind playing more stages to get to them. I'll admit I was a little disappointed goblins didn't have at least a basic threesome animation (they are goblins, after all,) but I can hold off and hope that comes in the next update.

The control are responsive, if a little sluggish sometimes. What I mean by this is that it'll always do what you tell it to, but sometimes it feels like there's a slight bit of input delay caused by command queueing, or the like. This usually only happens when I'm fighting something that requires crouching, which is an issue of it's own (again, see below,) but it's frustrating when it happens.

The art and animations are the highest point of the game and, obviously what drew me here in the first place. They're high quality, there's a solid variety (essentially one for each enemy, until gangbangs get patched in) and overall they're very nice. Would love to see an animation gallery get added, not just a still image one, though I believe that's in the "future goals" already. There honestly isn't much else to say about them, except "the pregnancy & birthing system is a nice touch."

Now, for the negatives. First, to elaborate a bit on my issues with crouching, it's mostly to do with entering, exiting & staying in crouch mode. If you enter crouch mode, obviously there's a short animation that plays of Hailey crouching down; this is fine, however taking damage gets you stuck in a weird half-crouched state where you move at crouch speed, but you attack at standing height. This makes fighting ground based enemies like scorpions an absolute nightmare. I would really prefer if you either stayed completely crouched, or stood all the way up after taking damage.

As for walking and platforms, I can understand that walking is the speed it is for the sake of the timed gates, but it still feels more than a bit tedious to backtrack everywhere looking for treasure. This is made especially tiring with the platforms, which, to me, have no reason to move as slowly as they do. There's a specific part in stage 6 (Dust Mines 3) that's particularly egregious - there's an extremely long vertical drop, with the only way back up being a platform; one you have to get off and back on again to get everything - and if you miss the thing, you essentially have to sit there twiddling your thumbs for 3 whole minutes while it very slowly does a lap. The platform on stage 15 is much longer, but thankfully you only have  to take it once and that doesn't involve waiting for it to come back down. Speeding up the movement of platforms would be a simple fix, and if you're worried about the player not being able to jump off in time, you could just have the platform stop at each end for a second longer before it continues moving.

All told, it's a good game and I'm looking forward to more. Thank you for your time, for making it and also, for reading this.

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Thank you for your feedback.

There are going to be more enemies and threesome animation for most enemies. Goblins are the only enemy that are going to have foursome or fivesome(But only in a hidden place).

I knew that walking speed would seem a bit slow so I am planning to add teleportation feature to reach the places where you have drop the devices instead of walking all the way back.

I will add a stomp attack to deal with ground enemies. About the platforms, I will find a work around to increase the speed so that people don't have to wait for an eternity.

I will upload a devlog providing details about Update 0.2 soon.

In level 3 i cant crawl through the tightspace. She seems to be too big to fit.

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Press Z(default)  to prone. She will be able to pass.

Thx :)

dont play this game on more than 60Hz. I have a 240Hz monitor and i kept taking damage on every jump, which made this game impossibly difficult :D. I now set my monitor to just 60Hz and it works fine now.

Thank you I will mention that in description. 

Honestly... I thought that was part of the gameplay and I actually completed the game as it was. I just carefully minded how and when I would jump, because I genuinely believed until now that "fall damage" were included.


I simply farmed the first levels until I had enough money to afford the health upgrades and "tank" through the damages related to a fall.

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Been awhile since I ever played a game from Ingeniusstudios started with the Collega Brawl (although kind of wish it had more pixel nudity in there like when banging a chick or being banged as the chick to be more naked but ah well!.

This game I love it's simple gameplay your goal to mine all stuff to fill your green bar, get the 2 treasures and get out love some of the animation creativity and hope more and hotter ones will come!

Loved to hear to liked the game. Hopefully you will love the upcoming update as well.

And about the nudity stuff. I think I will add an option about enemy clothing in CB2. This sequel is going to be much better than CB.

I can't flip the lever in the 8th Dungeon with the blue skeletons, and it won't let me progress.

Hello, I believe that the zombie would be blocking your way. You can clear your way before pulling the lever. Please see this video for help:-

Hope you find this useful.
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Thanks for the video.  Mine is default down and can't be interacted with for some reason, with the gate still closed.

EDIT: I restarted and the problem went away.  Thanks again!

Oh! I thought that zombie is stalling enough time to get the gate shut before you reach there. I will try to replicate the issue to understand the cause of it.

is it possible that this will come to mac?

Yes. I will upload a version for mac in a day. Please test compatibility with demo version first.

Mac version is uploaded. Please check the demo.

works well! On another note, the game animations are pretty smooth, nice work.

Thank you :)

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