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Hello there!

I'm conducting a poll on my website about what you would like me to make after this game development is completed.

I know it's kind of too early for me to conduct this poll but it will give me more time on refining story and design gameplay mechanic. You cast your vote by visiting this website:-

https://lagstudioz.wordpress.com/

Hi ingenius! Just wanted to say I'm really keen on a Survive II, especially if there's a mix of the management of Survive and the gameplay of Parasite in City! I know the poll results favour two of the other games, but I just want to say you've got a great idea with this one. 

Reflections sounds pretty cool too, though I really hope you lean into a more psychological horror over gore with the horror games, I think your art style could work REALLY well, especially involving environmental elements. 

Whatever the outcome, I'm keen to see where things go.

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Hello there! I have got good ideas for both games. I sure you will like the reflection game once the story is out. The game will be related to SCP's. I don't wanna give any spoilers about the story right now.

The poll will end on 31st of May. Let's wait for results until then.

I'm sure I will, I have confidence in you. And SCPs would be an awesome concept to explore in this context.

It's gonna feel like a long wait haha

Deleted 335 days ago
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Thanks you, I'm so glad people are taking interest in this game.

I gone through your feedback and I liked some ideas like adding ambient sound and few melee attack. I will add ambient sound for all night level to create a creepy vibe. These changes will be implemented  in upcoming update. 

I think bats are already annoying  and most of them are placed where there are spikes or acid below them, so if I add stun player will take continuous damage from spike and acid.

Hello, nice game, completed the 16 levels, and there are something in achievements that doesn´t seem to appear (golems, etc) I doing something wrong?

hello, those achievements can be completed when update v.0.2 is ready.

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I like the game premise and as usual the graphics are great although would like the animations in the gallery too. That said, I feel like there are a few things that really punish the players' normal intuition:

1) Fall damage is harsh, particularly if you were jumping. It can almost double the damage if you jump of a ledge and quite bad from the rope even if you technically landed safely. It seems intentionally part of the game but goes against typical expectations for similar platformer games.

2) There's no additional left/right momentum once you've jumped. Getting over some small steps becomes really difficult trying to find that sweet spot rather than allowing the player to drift left/right after jumping

3) Sometimes it's hard to tell whether you can grab onto rope or not. Intuition would be that once you've leapt, you should be able to grab onto rope but you can't. It took me a while to figure it was safer to fall and grab the rope.

For the price, it's well worth it but I think I'll wait for the next update at least first.

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Hello there,

Thank you for your feedback.

All things you have mentioned above are done to make the game a bit challenging.

1) If you are getting damage even after simple jump try setting monitor refresh rate to 60Hz (if you haven't already). One of the user figured out this solution for that issue. I will add an option to turn it off, so that anyone want the game challenging can keep it on.

2) You jump on sides you can decrease your speed by pressing opposite direction button. For jumping on same spot I will add some code to move left or right.

3) I gonna keep this one as it is. I find it useful when you wanna bunny hop your way anywhere. I know this is not something anyone would expect on the first play. That's why I have mentioned it in some part of tutorial in level 1(if level 1 is not completed).

Hi LAGS!! Hailey's Treasure is my favorite mobile game of all. I'm really a fan of the concept, of all. I would so love to be able to give lots of suggestions, I also created FanArts, are you interested? I beg you, contact me so that we can discuss it ;)

how to get to the chest in lvl three? cant dodge that worm

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use explosives(default K) to kill that worm.

This is looking interesting... I check it out!

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Little hint: Put the thing in a folder and then zip it. Makes it more ezier to unpack :)

Deleted 2 years ago

The remaining levels and enemies will be added in update 0.2

I am unable to get past the level Gray Mines II as the door remains closed.

Try restarting the game. If that does't help try setting screen refresh rate to 60 Hz.

Thanks! Relaunching fixed it! Also, where are the three enemies in achievements that I can't find? Golems, Head Hunters and Vines.

Great! These enemies will be added in update. 

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[review posted in regards to version 0.1]

This is a good game with a neat idea and some great animations, but it could use a couple quality of life improvements. Specifically crouching is awkward, walking is a bit slow and platforms are extremely slow.

First, the positives. The game's fun, the execution is well done (for the most part, see below) the art is cute and the animations are sexy and plentiful. I'm definitely looking forward to updates with more, and I certainly wouldn't mind playing more stages to get to them. I'll admit I was a little disappointed goblins didn't have at least a basic threesome animation (they are goblins, after all,) but I can hold off and hope that comes in the next update.

The control are responsive, if a little sluggish sometimes. What I mean by this is that it'll always do what you tell it to, but sometimes it feels like there's a slight bit of input delay caused by command queueing, or the like. This usually only happens when I'm fighting something that requires crouching, which is an issue of it's own (again, see below,) but it's frustrating when it happens.

The art and animations are the highest point of the game and, obviously what drew me here in the first place. They're high quality, there's a solid variety (essentially one for each enemy, until gangbangs get patched in) and overall they're very nice. Would love to see an animation gallery get added, not just a still image one, though I believe that's in the "future goals" already. There honestly isn't much else to say about them, except "the pregnancy & birthing system is a nice touch."

Now, for the negatives. First, to elaborate a bit on my issues with crouching, it's mostly to do with entering, exiting & staying in crouch mode. If you enter crouch mode, obviously there's a short animation that plays of Hailey crouching down; this is fine, however taking damage gets you stuck in a weird half-crouched state where you move at crouch speed, but you attack at standing height. This makes fighting ground based enemies like scorpions an absolute nightmare. I would really prefer if you either stayed completely crouched, or stood all the way up after taking damage.

As for walking and platforms, I can understand that walking is the speed it is for the sake of the timed gates, but it still feels more than a bit tedious to backtrack everywhere looking for treasure. This is made especially tiring with the platforms, which, to me, have no reason to move as slowly as they do. There's a specific part in stage 6 (Dust Mines 3) that's particularly egregious - there's an extremely long vertical drop, with the only way back up being a platform; one you have to get off and back on again to get everything - and if you miss the thing, you essentially have to sit there twiddling your thumbs for 3 whole minutes while it very slowly does a lap. The platform on stage 15 is much longer, but thankfully you only have  to take it once and that doesn't involve waiting for it to come back down. Speeding up the movement of platforms would be a simple fix, and if you're worried about the player not being able to jump off in time, you could just have the platform stop at each end for a second longer before it continues moving.

All told, it's a good game and I'm looking forward to more. Thank you for your time, for making it and also, for reading this.

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Thank you for your feedback.

There are going to be more enemies and threesome animation for most enemies. Goblins are the only enemy that are going to have foursome or fivesome(But only in a hidden place).

I knew that walking speed would seem a bit slow so I am planning to add teleportation feature to reach the places where you have drop the devices instead of walking all the way back.

I will add a stomp attack to deal with ground enemies. About the platforms, I will find a work around to increase the speed so that people don't have to wait for an eternity.

I will upload a devlog providing details about Update 0.2 soon.

In level 3 i cant crawl through the tightspace. She seems to be too big to fit.

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Press Z(default)  to prone. She will be able to pass.

Thx :)

dont play this game on more than 60Hz. I have a 240Hz monitor and i kept taking damage on every jump, which made this game impossibly difficult :D. I now set my monitor to just 60Hz and it works fine now.

Thank you I will mention that in description. 

Honestly... I thought that was part of the gameplay and I actually completed the game as it was. I just carefully minded how and when I would jump, because I genuinely believed until now that "fall damage" were included.


I simply farmed the first levels until I had enough money to afford the health upgrades and "tank" through the damages related to a fall.

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Been awhile since I ever played a game from Ingeniusstudios started with the Collega Brawl (although kind of wish it had more pixel nudity in there like when banging a chick or being banged as the chick to be more naked but ah well!.

This game I love it's simple gameplay your goal to mine all stuff to fill your green bar, get the 2 treasures and get out love some of the animation creativity and hope more and hotter ones will come!

Loved to hear to liked the game. Hopefully you will love the upcoming update as well.

And about the nudity stuff. I think I will add an option about enemy clothing in CB2. This sequel is going to be much better than CB.

I can't flip the lever in the 8th Dungeon with the blue skeletons, and it won't let me progress.

Hello, I believe that the zombie would be blocking your way. You can clear your way before pulling the lever. Please see this video for help:-

Hope you find this useful.
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Thanks for the video.  Mine is default down and can't be interacted with for some reason, with the gate still closed.

EDIT: I restarted and the problem went away.  Thanks again!

Oh! I thought that zombie is stalling enough time to get the gate shut before you reach there. I will try to replicate the issue to understand the cause of it.

is it possible that this will come to mac?

Yes. I will upload a version for mac in a day. Please test compatibility with demo version first.

Mac version is uploaded. Please check the demo.

works well! On another note, the game animations are pretty smooth, nice work.

Thank you :)

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