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(+1)(-1)

I liked the demo I tried, but I feel like some things are failing.

1.- The mapping of the buttons is very rare, you can use a hotbar, to carry the iteam and use only the "e" button for everything, use the ctrl, it is all more comfortable that way.

2.- Lack of polishing the jump, it is not very controllable in the air, and if the platform is small it is difficult to do a jump.

3.- Clothes break very easily, I mean that there is only one step for naked clothes, I know it is a hentai game, but it is too much.

In my opinion, I think the game would gain a lot if there were updates to the tools and a bit of metroidvania, more dangers when mining and a light system.

(+1)

I'm going to rebuild the game adding new level sprites, more puzzles and better control.

(+2)

Hi, do I get it correctly that you decided to continue development towards 0.3 instead of trying to repair 0.2.1 on Android? Which I presume require significant change better done for next update.

(+2)

I'm rebuilding scripts and map for PC and Android. Characters and enemies sprites will be same. Levels sprites will receive improvements and there will be more puzzles in game. It will be available for android first(As I'm sure PC can definitely run this game). Only thing that I'm planning to scrap is drone zoom mode(camera view range will be a little wider).

(+2)

Thanks for clarification. I wish you all goes well and you won't get headache from this.

Just bit sad for removal of zoom out feature. I kinda like it (more practical than shifting player view in one direction in other games) and used it extensively in PC build. But I'm not in one hand game play crowd also... Just hope it will provide oportunity for more story for Annie (in G.L.A.D.O.S voice "It's for science!!!").

Good wind

(1 edit) (+1)

I want to download play this in android but how?

(+2)

Download the files with .apk extensions. There should be 2 variants of apk files. If you want this game only for android and haven't bought it yet. Please wait until a newly created game is uploaded. I will let you know when it's ready.

(+1)

Google Pixel 4a reporting in. Can't get past first few seconds of stage 2

(+1)

What issue you are facing?

Like sometime I can't make it down the rope before Hailey just gets stuck and shakes. Other times I make it down the rope and I can got left because of an invisible wall. Plus the level doesn't load properly

(1 edit)

The game is not well optimized for all Android devices. It does run well for me without any problem. Plus the levels load early compare to my laptop. Give me sometime, I'm remaking it with better graphics(background)and more puzzles.

All good, I'm in no rush man. I appreciate your time and effort on this game

Pixel 5, similar issue. Level 2, when descending the first rope, game becomes unresponsive, character remains still but background environment "shakes" or "tremors". Tried 4 or 5 times with same outcome. I know you're mid optimisation on Android, so I'm not complaining or anything, just reporting in on a similar bug that I'm sure will be resolved with the new release.

Looking forward to playing your game.

(+1)

Can I copy the save file from pc version to android version?

(+1)

Yes. It will work but still make sure you backup your save first.

where is the save file of pc version?

C:\Users\USERNAME\AppData\LocalLow\LAGS\Hailey Teasure Adventure\

Is this the place to paste with?

Yes.

(+1)

Are all animayions on android? Because i can't unlock the 2P ass ass in animation

(1 edit) (+1)

Yes all animations available for 0.2.1 version are there. I have tested that repeatedly, I was able to unlock AssAssIn animation. Let him finish with your PC.

Well i keep trying to unlock it but when one ass ass in is doing his animation the other just stands there and by the way whats the differente between the 0.2.2 apk and 0.2.1?

There seems be some confusion here. 2P means player and enemy bot 2 enemies. 

The only difference is that 0.2.2 is using 16 bit and canvas is low resolution.  If your device support version 0.2.1 then you don't need 0.2.2.

Ooh my bad then the games works perfectly, keep the good work, can't wait to the 0.3!!

(+1)

Hello I've purchased this game but cant find it android  please help

(1 edit) (+1)

The game works in my device but doesn't seem to work in other people's device. I have reuploaded it. Please check and let me know it works.

(+1)

Demo works but the full game crashes

(+1)

Hello, could you check the 16 bit version just uploaded. Let me know if it works.

(+1)

It workes until i break the ore then freezes

(+1)

Please check the 16 bit version again. I have reduced the size of canvas gem stones were using when you crack them.

Quando chegao na fase 4 o jogo não  carrega! Oque eu faço??

That should not happened. Are you sure you are not using demo version by mistake?  If you are using the correct version then can you share your device model number and specifications?

Bom desculpa! Mas usso a versão demo , e meu celular é um moto g9 plus com um snapdragon 730g, 4 giga ram

The demo version only has three levels.

The game crashed for me at the first level too when the Graphic API were set to manual. I think I need to optimize the game properly. 

Bom também acho que isso pode ser um bug do jogo😕

(2 edits) (+1)

Muito bom! parabens mas tinha q melhorar o grafico da personagen, na versão de android. Tipo ter como colocar os graficos no Maximo

(+1)

It's uses your device's default screen resolution. It is a 2d game so there is no other quality setting other than this.

Muito obrigado!❤️❤️

(1 edit) (+1)

Android demo is available. Testing the full version one more time and will upload in next hour.

Please check if your device support the game with demo version. Some of you may face low fps issue on level3.

Tested with Samsung M51 and M32 device only.

Edit:-

Android version is now available. Haven't done much bug fixes so it has bugs reported in version 0.2.1 of PC.

(+1)

So interestingly enough demo works for me, but full version is crashing when I open level.

(+1)

That's odd.  Does your device has enough space? There was one user who faced similar issue for survive game.

If you have enough space, then try downloading the zip file containing android version.

(1 edit)

I'm uncertain what you mean by enough space? Storage 80GB free and 3 GB of free memory.

Downloading zip file had same effect. Unless I was suppose to do something else with it?

Technically I can send you file from game cache if that helps.

Oddly enough the game is loading on my older phone. But it has it's bug such as some images don't load, PC flashes when moving and game crashed after a while.  I have uploaded save files. Extract them to your Android data folder. If that doesn't work I would like to know your device model and specs.

(1 edit)

So I tried reinstalling new akps you posted, only demo works, not even with 16bit version. But from what I see it look like installation itself fails. Because in cache it creates only 4 files + version and they have same names and bit size as demo, in comparison to save file you send.

In picture there is what demo creates in cache on the left and on the right is what full version creates.

My specs:

POCO X3 NFC
Qualcomm SM7150-AC Snapdragon 732G (2x2.3 GHz Kryo 470 Gold & 6x1.8 GHz Kryo 470 Silver)
GPU Adreno 618
6 GB ram
128 GB storage (no SSD - running dual SIM)
Android 11 RKQ1.200826.002
MIUI 12.5.2 Stable
Display IPS LCD, 120Hz (1080 x 2400 pixels, 20:9 ratio)(tested in both 120 Hz and 60 Hz)

More spec here: https://www.gsmarena.com/xiaomi_poco_x3_nfc-10415.php

(+1)

Hey! sorry for my english, it is not my language. I really love this game, but please tell me how to start or play animations p3 spiders, p3 worm, and others p3 anims? I put three enemies together, but only p2 animation turns on. I bought and downloaded the game from this site, the main menu says v 0.2

(1 edit) (+1)

Hello, what 3P means, player and two enemies. In current version 0.2.1 worms, spiders, honey maker and zombies have 3P animation. While goblins have 3P, 4P and 5P animations if you found a secret location in level 19.

ah, okay, I thought it was 3 enemies. Thank you for answer

(1 edit) (+1)

Can I ask in the update log there are numbers like 2p 3p and 4p, what do they mean? I also can't seem to get the Honey maker image and the first animation to trigger.

(+1)

It mean how many characters are there in the animation including her? That should not happen. There is a single honey maker in level 10. Try triggering the animation with it.

(+1)

Can we get an ETA on the android version? 

(+1)

Probably today or tomorrow. Most bugs from 0.2.1 will be there. You may face problem for climbing ropes as player is not automatically grabbing rope. Will figure that out and will try to add an option to  to resize or change ui buttons position in next update.

Alright nice! Thanks for all your hard work

Question: Although irrelevant one in probably few hours, what version will this android release be on?

With 2.1 with few fixes like prone to crouch animation glitch while moving and honey maker egg glitch.

(2 edits)

Thanks,

can report that talking with Annie does not cause same bug in mobile demo.

Will report asap if I found something.

EDIT - in demo tested on POCO X3 NFC:

1. When hit by worm in crawling space you get moved under that spot

2. Apparently in level select menu you can select level 4 but nothing happens and game goes to black (loading I assume) screen

Good job and good wind

Thank you! Your reports are much appreciated.

(+2)

Já chegou para Android?

(+1)

Just a day more and it will be up.

(10 edits) (+1)

Hello,
I have come to this game with zero expectations...

TLDR:
but for 0.2.1 I'm floored how good it is. This thing has A potencial, don't waste it.

Now the long one:

General thoughts:

For what is currently in it its surprisingly fun game.
Even if it was not problem for me but I don't feel that current default controls are the greatest to use. Pointing out they can be changed, would be useful to some.
The enemy multiplication mechanic is great, but I see unused potential (more in suggestions). I could use more games with it.
If you put cumbersome controls aside it is relatively easy to beat in it's current state. NOT enough puzzles.
To counter some peoples opinion when I find out the enemy multiplication mechanic first thing I did was to go next to Annie with present. Such a disappointment and confusion about Understand my pain.
Soundtrack is relatively basic but nice - but in long game session it gets too repetitive unfortunately.

Bugs I encountered:

1. !Honey markers does not rebirth itself from eggs! - HOW nobody pointed it out before (tested on version from F95 and here)
2. Being blocked to climb ledges - first time it happened when I killed zombie and it knocked me down, I let it to get up and after E scene I find out I can't climb ledges
3. When Hailey starts to lay an egg I was attacked by scorpion pounce and that turned to E scene only to bug out to stuck standing still model position. Than egg appeared jet no animation but after the E scene was over, the scorpion appeared and movement was restored. This one also caused no ledge climb allowed in this dungeon.
4. Also just now with lot of scorpions they tackle Hailey just when she is getting up from laying and it causes the E scene to bug out. Eddit: this one did not cause no ledge climb allowed in this dungeon
5. With such a laggy game I killed scorpion and also get tackled by his jump at the same time
6. Laying egg at the very edge of platform may cause for spawned enemy to get stuck. This is guarantied if egg is on ledge.
7. When talking to Annie there is one line that bugs the game causing it to not be able to leave conversation any more - requires restarting the level
8. Not sure why or how but T key somehow causes the teleport to be spawned, but it is also cheat for health/money. But while digging around in code (sorry) to change egg timer and try to find out why Honey markers does not respawn - I don't understand code mostly so no success there. In reset keys is set to U.
9. On teleporter note I'm only able to deploy one and only after resetting the instance. But in code there is option for up to 3. I add suggestion here if more than one will be available to us, use combination of two keys for example shift + 1/2/3. (just re-read dev log)
10. Not sure if bug but naked skin still has like clothing armor
11. The struggle bar in plant scene is kinda in the way

Suggestions for game play (not sure how usable they may be now)(not in any order):

1. Enemy multiplication mechanic - to be used to solve puzzle - example you need to push pleasure plate to open a gate or to activate a trap which otherwise will kill you/sends you to a LVL15...
2. Alternatively for possible PURE (not violated) run possibility to buy sack with sand (Indiana style)
3. With more puzzles little bigger sized dungeons
4. As much as I hate to admit it I took me long time to figure out which girl is which so some name tags to help identify them would be nice
5. Having settings menu accessible during game play - for possibility to optimize controls to ones liking. And as I said before to mute music/sfx.
6. Color palette variation for enemies, at least some (may be with variation to health and damage)
7. Ability to resize or move game window on different screen
8. In Spider nest - not enough spiders - needs spawner - like big spider laying eggs (possible boss-fight or puzzle)
9. For this one I will be hated - when Annie is being distracted you will not be able to use drone view
10. Split heal and clothing item into two... for reasons O.o

More juice suggestions:

1. From modifying pregTimer I suggest to randomize little bit this value
2. Chance for more than one egg to be laid - more enemies after (probably no more than 3) - causes way more damage thou
3. Plant to be able to impregnate too but with seed that after being forced out sprouts to new plant
4. With slimes to possibly show up they may need womb to multiply too (yes i really love this mechanic)
5. If big spider becomes a thing but, if not animation, at least game over picture would be nice
6. Tentacles could be traps for wals and ground too
7. Hopefully Annie will be able to lay eggs too (but careful as I writing this 237 scorpions makes the game bit slow :P)
8. Bonus scene where both girls are involved at once
9.  Bonus scene because of text, when you return to camp Annie is missing only to be found fooling around in tent
10. Bonus scenes because it is possible to get some non egg enemies to Annie have little bit different animation
11. To actually get enemies for Annie's basement you will need to find some special shrines on which you will need to subjugate said enemy
12. Debuff to naked costume - you will not be able to get out of sex scene
13. Make not be able to get out of sex scene game difficulty option
14. Alternate animation for being assaulted in prone/crouch possition for some enemies
15. P4-Px for worms
16. Possibly adding bit of moaning/grunting to sex - or some other SFX to animations (same don§t have any and that is bit disappointing)

That is probably all for now. All suggestions are just suggestions you may use them or may not. I'm not sure how far in development you are and if any of my suggestions can be used in timely manner without throwing some other cool things out.  Maybe in some future project or HTA 2? Time will tell. I would like some dragons...

Sorry for looooog post... I hate myself for it too
Keep up a good work and stay safe.
Good wind

(+1)

Hello thank you for providing you feedback.

I know the controls are not the best ones, I didn't give a thought when I was making the game. But will change them in upcoming update.

Bugs

1-I figure out that I made a new prefab for honey maker and deleted the old one. I forgot fill in the place for missing prefab with new one.

2-That issue occurs very rarely so, it is little difficult for me to get to the root of this issue but will try my best to resolve it in the update.

3-Will resolved that laying egg bug.

4&5 - Will change some code in scorpion scripts.

6-There is a wall which prevents enemies from going at the edge. Just to make sure they don't attack player while climbing the ledge.

7-If you could tell me what line it was I should be able to resolve it.

10-It's there to let player know that she can't take anymore hits.

11-Will move the bar higher for plant animation.


Suggestion:-

1-Will do something about that.

11-Planned something like that.

16-Yeah, will look for some more SFX online.

I will use some of the suggestion in future projects.

(2 edits)

I'm glad to help.

Got one maybe two three more glitches:
1. Golem is able to grab you out of egg laying. <edit>also Bellflower too

2. This is just frame perfection but Golem is able to grab you what is fills like before invincibility frames fade out or it is happening right at the moment you lose them.
3. Bellflower in ASS-ASS-IN level apparently only shoots to the right - only the first one, but with second one I find this:


When you climbing up apparently there is chance that you remain "holding" onto the rope. Was able to replicate 3x-4x in row then nothing... ok apparently if you keep climbing you may get hit and even if hit you climb further up knocked down.

With text glitch I can confirm that it is caused only day text (night and naked text didn't caused it) Definitely it happens when you skipping thru text: case now 1. Annie wants to stay in tent and than instead of finishing the text it jumps to:


Jep it is the one with her wanting to stay in the tent and instead of it finishing the text it jumps to this text and freezes - but menu works.
It is easily repeatable.

My apologies for breaking your game so much but I just enjoying playing it and it is not at all complete...

PS: If you want me to remove those pictures later than tell me

Till next time, good wind

(+1)

Downloaded the demo and fell down twice during the tutorial while trying to climb back up. Guess this is not for me. I don't like playing the tutorial multiple times because I was a bit clumsy :D

(+1)

If her health reduced in level 1 after falling then you will need to set the screen refresh rate to 60 Hz. I haven't updated the demo yet but will do soon.

(+2)

Boss, when next update, can't wait for it ( ͡° ͜ʖ ͡°)

(+3)

No fixed date yet.

(+1)

Não vejo a hora de chegar para android! To muito ansioso ❤️

(+2)

I will launch the android version in 2-3 day.

(+1)

Mas vai se ter download grátis?

There is no additional cost for android version if you have bought it for PC.

Muito obrigado! mas não tenho PC🥺😞😭

(+1)
Does anyone know how I pass level 19? oh how do i get the blood gem i'm trapped at that level :c

What do you mean>?

I cannot access the hood because the red lever does not activate

That's not good. I did not had this problem. You could delete game and download it again but it would require you to start again  which is not nice to be honest... or you could wait for next update which should fix the bugs. Of course report the problem to the game maker.

Thanks

(1 edit) (+1)

Hello,

Sorry for late reply. I was having trouble opening few website for past few days and itch.io happened to be one of them.

Are you playing the latest version 0.2.1? I know this problem may occur in 0.2 because I didn't updated the lever numbers in that version.

I have tried that level several times and I was not able to encounter the bug related to levers.

Please try downloading the game again as AzraelTheAnimhilator suggested. You will not lose any progress as long as files located in 'C:\Users\USERNAME\AppData\LocalLow\LAGS\Haileys' Treasure Adventure'  are not deleted or modified.

(+2)

How can i find the last 3 artifacts? i assuming mummies and slimes are not in the game yet? btw i love the game

(1 edit) (+4)

All the things mentioned above are not added yet. Zombies 3p animation is there.

(+2)

Thanks, i can stop searching for it now xD

(3 edits) (+2)

From 152MB to 4.76GB extracted?? Holy fuck! How did you manage to compress the file so much?? More game developers need to know about this trick so that they don't make people download absurdly large file sizes worth of games.

Also, WHY exactly is the game this big to begin with? Uncompressed music?

On another second note, I managed to use 7Zip to compress that 4.76GB file to a mere 79.9MB. This is such an enigma.

(+2)

I don't  know that. Most of the game data is occupied by sprites/images. I use WinRar for compressing the files. If 7Zip compresses it that much then I must give it a try.

(1 edit) (+2)

Yep, 7Zip is pretty much the go-to application for achieving the highest amount of compression rate without going forward with more advanced compression methods, such as packing the game into an installer/setup. (And it's probably not worth it either)

(3 edits)

Hm, now that I think of it, the game is rather oddly huge. Not as though these are super hi-res HD sprites with thousands of animation frames. And it isn't exactly bursting with sound effects and music tracks either. A game like Skullgirls, which literally has hundreds-thousands of hi-res sprites per character is only around 6-7 GB...

I get the feeling there's probably a lot of junk data in the game's files, which is why it can compress 4+ GB down to less than 150 MB. There's simply not a whole lot of "real data" in the uncompressed files.

(1 edit) (+1)

I got a bug that all achievements with the Ass-Ass-Ins are always reset when starting up the game after closing it once.

Also good game btw

(+3)

Hello, I will fix this and upload it in few days.

(+1)

How do you get the other goblin scenes? I can't seem to find a way to get see them

(+2)

It is only available in one level. A hint, it's in the latest levels. If you are OK with spoilers there is a video somewhere in the comments revealing it's location.

(+1)

Pro tip: if you get easily confused like me when it comes to maps in platformers, make a screen shot at the map selection, open paint, ctrl+v the screenshot and save into the game folder as png or something. Doing this for every map will guarantee you'll always be able to peek at the whole map again and coordinate yourself and your actions

(2 edits) (+2)

The spider 3p animation and image won't unlock in the galleries

edit: they didn't unlock in dust mine III but they did unlock in pyramid III. Weird. 

I got stuck standing near the plant enemy after reviving in it.

you can throw teleporters through some gates and teleport to the other side.

(+2)

Hello I managed to get the 3p animation unlocked in dust mine III. It could have happened because spiders may not have finished the animation.

Thank you for reporting those two bugs. I have resolved the revival issue with flower but going to update the game in a week once along side with other bugs that have been reported(I suspect Golem and Vines will have similar issue like Flower as they share similar script). The teleportation system is in testing stage so will not going to look into that for now.

(+6)

Love this game so freakin much

(+3)

Glad to hear it!

(+2)

I can't wait to see what you add! I can't tell you how like excited I got that I figured out on my own that you can have like two spiders at once and then I started tring everything in two's lmao!

(+4)

I sure you love the update 0.3 as it will have 4 mixed threesome and a mixed foursome animation in it.

(+1)

stuck on apart at the end in the 2nd level, i can jump fine but i cant jump then move left or right so im stuck jumping in 1 spot.

the last part of the second level the character cant jump on the second step so i can actually finish it. so i have the kep but cant escape the level to finish the mission.

I know to move while jumping you need a run up otherwise you just jump in place. is there a fix for this major game breaking flaw or not?

(+1)

Hello, I think you are playing version 0.1. Please check there is a 0.2.1 version available which addresses jumping issue.

(+9)

Thank you for waiting patiently. Patched version is uploaded for both PC and Mac.

I going to wait for a week. If we don't encounter anymore bugs, I will port it to Android. Once that's done, will begin working on update 0.3.

(+2)

Thanks again for all your efforts LAGS

(1 edit) (+1)

appreciate the hotfix! just a quick question, is the bottom right graphic on page 2 implemented on the 0.3 update or the current build? I can't find it for the life of me

(+2)

Ah! Sorry forgot to mention. Last picture and 2nd animation button is there for 0.3.

(+1)

no worries thanks for the reply! my OCD wont thank ya though haha, can't wait to see more!

nice

(+1)

The hotfix is going to be today or tomorrow? Also how the difficulty system is going to work? Buffed enemies, more enemies or both (my fav one). And I'm really excited how the arena mode looks like.

(+5)

Tomorrow. Yes the enemy will have more health. Adding more enemies is also a good idea. Arena mode is basically just you get to choose which enemy you want to drop to the scene.

Agh! I thought the arena mode is going to be some wave type mode. First is one random enemy then two and this is going until you die or the game crashes. And always go back to beat the highscore.

(1 edit) (+5)

A small thing, but I do hope the after-sex poses are added to the animation gallery as right now the only way to see them is in-game, and there's no way to stay on them. Speaking of the gallery, I'd hope an auto-play could be implemented too.

(+5)

I will add a button in the bottom panel to play downed animations.

Oh yeah, a zoom-in/out button would be nice too.

(+1)

i have been enjoying this game but there are a lot of bugs in it right now. looking forward to seeing what is next ^^

(+4)

Almost done with bug fixes. Then I will be testing it in game build. Once I confirmed that reported bug are fixed, I will upload the patch in 2-3 days.

(+1)

sounds good, i look forward to playing it

Hmm. If I play this game more I feel the enemies in not exactly in the right place.

1. Goblins: They are not "swarmy" enough. In every fantasy I know if there is one goblin there is a bunch more around them. I saw you planning beartraps. Maybe if you step in one there are goblins spawning around the map cause they heard their trap go out.

2. Golems: Simply not tanky enough. First idea is to make him rise again and again just like the zombie. Second: Give him more health but if he dies he drops gems or a consumable.

3. Ass-ass-ins: They are just acrobats and I doesn't see any assassin in them. Maybe make them climb ropes too. Plus they can be invisible when they are behind you and make a noise when they attack. Of course you can see them if you turn towards them.

4. Honey makers: This enemy needs a nest. Maybe some of the maps put down honey maker nests what are spawning honey makers after a period of time.

These are just ideas, you doesn't need to make them. I just love thinking about game features and balancing.

(+1)

There were thing like goblin and zombie spawners in the early days of developing this game. When I completed my second game I forgot that I was suppose to make them. But I think I can use this idea in the sequel (RPG game like Zelda 2 nes).

I can minimize the down time of golem just enough so we can pass him. I originally planned to make an animation where it shatters after dying and comes back to life with those pieces. But I'm not that good at animating just yet.

I didn't meant them to be actual assassins, just the ones that are annoying and can keep up with you over few cliffs. Giving them feature like climbing rope would require me understand path finding (which I plan to understand for my next games)

I not very good at programming. I can only promise things if I have a vision on how to achieve them.

(+1)

It is going to be a hotfix for 0.2? Like the spider stuck and flashing bees (I'm starting to get eye cancer from that tbh). Or we need to wait for 0.3 for that?

(2 edits) (+1)

They will be fixed in update 0.2 patch. List of bug fixes is at the bottom in update 0.2 devlogs note.

(+1)

Hi, I'm very glad that the update has finally come out,I haven't tried it yet, but even without it I'm sure that everything is on top as last time ;) And I would like to know,what would it be necessary to buy to play version 0.2?

(+1)

Hello, I didn't spend much time on testing this version when it was build so it is very buggy. The patched version will be coming  soon. Keep an eye on update 0.2 devlog.

To buy the game you will need a card or PayPal account. If you have purchases this game previously then you don't have to for updates.

(+5)

Omg... it must be known. This is special. Your game made the #1 game for popular adult game on itch for a time... That deserves a screenshot! Keep up the good work! "Pics or it didn't happen!..." Well as far as that saying goes... now its official ^_^

(1 edit) (+6)

GREAT! When I completed 'Survive', I was not sure if I should continue developing this game. But now after looking at the response it has got, I am glad I did.

Thank you for sharing this. It worked as a mood booster for me.

(1 edit) (+2)

Morale is important to have too. As always ^_^ You're very welcome. 🤔... Now if only itch.io had achievements for developers like you 🏆 😏 I think that qualifies as one.😉

I'm also glad you continued developing this game too! Honestly, I like this one more than Survive. Survive's not a bad game either though. I just think I like the live action of this one more. And the mining. Animations are always better than stills. Easier on the imagination too. Not to mention the art is getting better and better every game you make. Keep that up and people will be buying the game just for the art instead... that is if they aren't already lol. Like I said, keep up the good work! You're doing great! And the way you listen to the players... You deserve to be at the top of those charts. I mean that. 

(+1)

You can break out of an animation in the pause menu.

(+2)

Another bug to take care of. Thank you for finding it out.

(+4)

well done game well worth the $2 

(+1)

I saw on lvl 18. The menu minimap show 3 chests but it's only one on the level. That means we need to collect more chests to finish the level in the future? Also I have an achievement idea. "I doesn't even need to kill you" what I call it. Make a map with a bunch of enemies and the achivement is "Finish lvl x without killing anything".

(+2)

The chest will be placed randomly anywhere on those location at the start of the level. If can determine the location by looking  the goblin location in the three holes. 

That's a good idea. Will add it in update 0.3.

(1 edit) (+6)

So, new update means new long text! I quite like the update, buggy though it may be. Anyway, here's the stuff:

Bugs:

  • -Honey maker 2p animation and worm, spider, zombie, scorpion 3p animations don’t unlock in gallery
  • -Erotic images don’t unlock – honey maker, golem, vines, pretty much all of the new ones (and I think the scorpion one didn’t unlock at one point too?
  • -All 4p animations (aside from the goblins) are unavailable/don’t work. Spiders, worms, whatever is supposed to have 3 enemies.
  • -3p scorpion animation doesn’t trigger at all.
  • -9999 tokens, not sure when or why this happened. Others are saying level 10, which is when I first noticed it, so I guess it fits. There’s other bugs on level 10 too;
  • -Honey makers die throwing themselves on the ceiling in level 10 (sometimes other levels too, though this is the most noticeable). They also flicker quite aggressively too, and are almost completely invisible when using the tomb explorer skin in particular. Not sure what the correlation is.
  • -Tomb explorer skin doesn’t work and just appears nude. I think it might actually be triggering the ‘nude’ suit bonus as well, you’d have to check.
  • -Honey makers sometimes glitch through the terrain to the level above to attack you.
  • -Enemies can still shoot through walls. No biggie if that’s what’s happening/intended, just pointing it out.
  • -Orc is still marked in the achievements list even though it was purged. Again, not a huge issue.
  • -Eating /restoring clothes as the egg animation plays causes the player character to freeze up until the animation ‘finishes’. You have to do it just before or exactly when the egg animation begins.
  • -Sometimes the Honey Maker pathfinding is buggy as hell, but only sometimes. When they glitch out, they don’t move until the player does which means they can’t get into a better attack position and results in them not doing much.
  • -Mari suit flashes nude when swinging the pickaxe while prone or on a rope.
  • Occasional FPS issues, but very rare for me.
  • 'B' button doesn't work ;)
  • Spider got stuck on the edge of a climbable ledge . I can't remember if I had to kill it or if it came free by jumping in the opposite direction 
  • Staying at some points on a rope means the honey makers can't attack out heroine. Not based on location but where the bugs ended up when you stopped climbing.

  • Worms stuck on rocks on occasion (pathfinding into them) 

  • Ass-ass-ins can't have sex with the PC if they had been crouching (when hailey was crouching or crawling)

  • Honey maker spawned or escaped to outside the cave when loading in (can't remember what level, sorry :/ )

  • Goblin got stuck after being baited off the wall. He teleported back at some point. This was the first level with Mantasis.

  • Mantis sinks into the floor when trying to melee a prone Hailey

  • Invisible gem things on one part of the Queen's lair or whatever it's called  (kind of hard to show)

  • Problems with animations playing in small areas (crawl spaces), with the scene jumping  into rock to play, sometimes teleporting you to the floor below once it's done. Honey makers make it through after you so this is a problem in particular.
  • Gameover bug with vines doing no damage when Hailey's at min HP, then triggering a game over after a while. Also, the animation played behind the menu but Hailey also was frozen reacting to it. I can't upload the image because Itchio comments suck, but oh well.


Recommended Adjustments:

  • -Slightly less sensitive mid-air adjustments to direction, they’re a bit too responsive now if you ask me. You try to jump onto a platform next to you and have to adjust so much you end up where you started.
  • -An animation or signal to let the player know when a zombie is about to revive. Like the raising of its head, just to prevent them spawning/coming back while you're on top of them.
  • -Zoom feature in gallery. It’s zoomed out further in the gallery than it is in game

 

Future ideas:

  • -Vines oral?
  • -Headhunters don’t strip clothes when doing oral, because they can grab you at any point really. 
  • -Skeleton has an animation with Annie too, as one can reach her in the first pyramid level (or one of them anyway. Maybe the second? Can't remember or check atm)
  • -Mantis can get to Annie for sex if they drop down on lvl. 18 (wink) which they do while relentlessly pursuing you.
  • -Unique Annie dialogue for the unique levels (green pit, level 19, level 21 etc). I'm happy to provide some if you want.
  • -Toggleable ‘Auto play’ feature for the gallery. So animations will play/speed up/cum without need for human direction.

 

Praises:

  • The animation quality is stellar. 
  • New attacks are great to have, and there is insane attention to detail with most things.
  • -New gameplay is smooth as butter and more responsive than previously in most areas. For me, anyway.
  • -Some of the new maps are awesome concepts and designs. Especially number 21, even if it is rather silly design ;)
  • Some genuinely innovative ideas being shown and used. 

 

Things I don’t like (much of this is personal opinion.)

  • -Goblin 3p animation looks very similar to the spider one. That’s probably just me though.
  • Cumflation with the golem, even when it is very brief.
  • Ass-ass-in is... okay. I don't like his animation much (personal taste) and he's annoying me. Again, personal preference.

 

Sorry if this has mistakes, it's very early in  the morning for me so I might've made some. 

I look forward to seeing how things progress!

Deleted 2 years ago
(1 edit) (+1)

In the old version 0.1 it had both keys

T giving small bit of HP and 500 Cash
B restoring your HP completely

although with now the nude costume just being fucked will fix your HP

Don't know if it's the same for anyone else but the first zombie I killed with a bomb instantly gave me infinite points up to 9999

(+1)

Yep, B used to work by filling HP, but the nude skin makes it much easier to progress too, and is less cheat-y than the B key to restore health.

(1 edit) (+6)

Thank you for reporting. That's a lot of bugs to squash. I can't promise if these will be fixed in 2-3 days but I will let you know when I have fixed them and testing the game build.

There are few things that are not bugs.

  • Only goblin and 4p and 5p animation and there will be one more in update 0.3.
  • Honey maker are programmed to die after climax.(If you have notice, sometimes they give her little health once done.)
  • I think initially honey makers were planned to phase through walls to hunt her down. (Need to see the code)

Recommended Adjustments:-

Will work on all of that in update 0.3.


Future Ideas:-

Already done with vines animations so may or may not add a second animation for it.

Not losing cloth make sense for Head hunters but I have done that intentionally to avoid making animations for all the clothes.

Will add skeleton to Basement mini game and will make Annie's animations with mini mantis enemies.

That's a good idea. Let me finish level designing first, then I will tell you what is the theme of that level so you can write dialogs accordingly.

Will try to program auto play feature in update 0.3.



Currently focusing on animation/image unlocking bugs. I will check the once you have mention eventually.


Edit:-

Finally found what's causing this issue. It's the honey maker. When it dies it gives endless amount of tokens to Hailey. Also it seem to die out of jealousy if someone else is having sex with Hailey.

(+2)(-3)

I disagree making so much animations with Annie, I'd much rather see more normal enemies and animations with the main character. Not many players will guess that Annie has animations at all, and even if you give hints at it, having to find exactly in which level it is possible to have XXX enemy follow you and fuck her is starting to become extremely specific conditions which most players won't bother doing at all. Compare this with the 3p/4p/5p animations, they are specific too but at least you can stumble into them randomly while playing and find them without having to read a walkthrough. I think it's good to have animations with Annie as easter egg but having more than 1-2 animations locked behind this mechanic sounds exagerate. 

(+4)

Yes, and that's the reason I only plan to animate her with the one's that can be hatched from eggs. Other enemies like goblin and zombie must be captured by Hailey to appear in her basement. What she will do with them? Research of course...

(+1)

I like the sound of Annie's 'research' ;) 

But yeah, that makes sense. Hope you're well, don't overwork yourself!

(+1)

Quick chime in, I also like the idea of Annie being able to get attacked. Neat idea. 

(+1)

Fair enough. My line of thought was that any enemy that could reach Annie (eggs, or those that were capable of getting to her on their own like the mantis and skeleton) should have an animation.

It was just a nice thought. I'd like many animations, but I don't want to create more work for LAGS

Hey, no worries, I'm happy to help.

As to the things that aren't bugs:

- I thought there were other animations with 3 enemies with Hailey, that's my bad.

- I know they are supposed to die after having sex with Hailey, but they die when coming in contact with the terrain too. So they'll fly into the ceiling and after hovering against the ceiling for a bit they'd suddenly die. Mostly happens on level 10 (I tried to attach a picture but itchio wouldn't let me), the first honey maker in the level flew into the ceiling (or the floor, from Hailey's perspective here), attacked Hailey (did some damage) and died, seemingly because they were in the ceiling? I haven't gone past the barrier/door or killed the skeleton beyond it, just moved somewhat close to the door.

- That might be it? It would explain why they are trying and sometimes succeeding in flying through the terrain.


Glad to see the adjustments are planned. They're not majorly important but they are nice QoL things we could use :)


Future ideas:

- If there's already another, there's no need for another animation. It's up to you, I'm happy either way, and I know it'll make more work.

- That's fair enough, don't worry. It was a very small suggestion.

- That'd be cool :)

- Sure! Just keep in touch and I'll work on it.

- That'd be cool, though it's not essential. Just a nice quality of life adjustment.


Also, the idea of the honey makers dying out of jealousy is pretty funny, though I don't think I've seen that bug before XD

I for one honestly *love* the cumflation with the golem, wish there were more enemies with that.

(+1)

Wonderful!

So… Where can I find 5P-Goblins Party ._. ?

Can anybody help?

(+1)

And yep:

I couldn’t see the 3P-Spiders or 3P-Zombies animation. Is this a bug?

(+2)

3P is Hailey plus 2 of the stated enemy, for the Goblin party, LAGS posted a comment with the location

(+2)

Oh.
Okay, understood. Thanks!

(+1)

not a problem buddy!

I don't think there is 3p with zombies or skeletons yet

Only skeletons and scorpion 3p  animation is no implemented yet.

Yeah, i finally did manage to get zombie 3p. Strange, i tried before and could not get it.

where is it

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