The only thing that this cannot unlock is the Golem animation. No image yet for the Golem I think.
Current Bug List:
Gallery - New enemies and gang bangs are not unlockable
Animations - Incredibly buggy. Golem is not unlockable. Enemies with multiple animations depending on how many enemies may or may not unlock. As an example, I was able to unlock 1 and 2 goblin animations but only 2 bee/honey maker animations and 1 of the worm. Sounds on the new enemies are also absent with the exception of 3P Bee.
It's true that the game has a few major bugs right now, a bit disappointing considering the long time it took since 0.1, but holy hell the new animations, enemies, attacks, levels, everything is awesome. Many great ideas and attention to detail. This is really fantastic work. Good job!
Waiting for the game's update certainly worth it, fun gameplay and nice way to stay occupied it still has a few flaws
So far what I stumbled into was that with the new client on Level 4 I got stuck because the red lever is already pulled down but this can be resolved now by playing the 0.1 version only thing I'd add be having the clean image versions from 0.1 combined into 0.2 so you have the Clean + Cum variant
Other than that the Animation gallery which many have pointed out doesn't work proper in the sense gangbang related animations aren't there just the singular, the Explorer outfit getting to equip it doesn't always work sometimes by equiping/selecting it multiple times it tends to work sometimes by shutting down the game and then select it.
Also love what's planned for 0.3 since 0.1 I already tried getting spiders/worms/scorpions to Annie for abusing but seems I was bit ahead of the creator xD
Anyone else having issues with the animations and graphics? I'm having issues with the gallery not unlocking animations involving multiple partners (worms, spiders, goblins) while the bee animation ONLY unlocked the 3p animation.
Thank you for finding it. I found few more annoying bugs myself.
@Haba97 there was one missing line which is causing tomb explorer skin not to appear. But it does appear once you have closed and restarted the game. Please allow me 2-3 days to make this update less buggy.
Finally man! I waited it pretty long:D But already noticed something: in animation gallery when worm is cumming there is no visible sperm, not a problem at all, just the note.
Please note I didn't spend much time testing this version so this could be a bug fest. Will spend next to days to test the game and squash any bug I found. As always please comment any issue you are facing with the game. Thank you!
I must admit. This is kind of exciting. I'm curious to know if itch.io also holds back updates for a second, to approve them before letting them go live like game publishers tend to do. It's not every day a player gets to be there the moment the update happens. I'm willing to bet that they're nice enough not to though.
Down to the last minute for sure. As any artist would make sure that their painting is absolutely perfect before putting it on display... It's a sure sign that they care about the project and that's a beautiful thing. Please take all the time you need.
Unfortunately I just basically started work and have evening plans. I'll have to wait for more than 12 hours to play. Gotta really get that patience in gear
At least by then you know it should be done and ready... Not always a bad thing to have plans. Just focus on the task at hand and everything will turn out ok. :)
Report the 3D rampage shooting game post below vvv as spam advertising & off topic It doesn't belong here. Probably a bot looking for other games players to boost their numbers. It's a scummy way to advertise. Don't allow it.
Just few more hours. I need to reskin the new animations with red hat and it will be done. The zombies could have caused delay because they were not gang-banging her for reason. After playing with code for an hour finally they have learned she got two holes down there.
This coming week is going to be the longest week of my life. I have been patiently waiting for this for so long. I don't know if I can survive the week
Yeah, I know you all have been waiting for this update for quite a while now. There are only five new stages added so I don't know if it will keep everyone entertained for long.
I really apologize for taking this much time but once this update is launched, I will keep all my side activities on hold and focus on completing this game so it will be finished early.
They will appear after level 10. I will be simply adding enemies after that level but I would recommend you replay old levels only when update 0.3 is launched.
life happens, no apologies needed. You took time to take care of yourself when you needed. And shit like laptops failures happen. You're one man working on a game. You're faster than most people
no need to apologize buddy! (just casually hijacking the thread here my bad), I'm sure we all appreciate the work you do put into making it as perfect as possible!
Hello, it could be because you are account type is set to only developing and uploading games. Check the settings for playing and downloading games checkbox.
Okay well they were no help at all and I guess I am just unable to purchase anything on itch.io at all. I wish you luck regardless and ejoyed what I was able to play from your demo.
^_^ also still here. Just waiting patiently. I love the fact that you commune with the players. Its not every day we get to text & hear straight from the developer themselves directly. Got to love those auto messaging systems. Nothing like writing a machine lol. I wish more developers were as outgoing as you. Good on you. Just another reason why I love the itch.io platform & developers like you.
of course "not as mammals do it". but, that kinda IS a pregnancy. or is it Eggnancy system. or, aka MC gets fucked, MC gives Birth to something. :giggles:
SPOILERS: That was intentional. I left [B] & [T] out simply because they are more like cheats for bug testing the game. These controls are not listed in the in game input setting menu or even mention in the game. As far as I know, the only way to discover these controls besides scouring the internet, is to sweep the keyboard or button mash during the game. Assumed it was for in game developer or game tester use. Figured these controls would be better left a secret to find for the inquisitive and thorough player types...
"It was a courtesy to the developer not to list them. Well, so much for that I suppose... Cat's already out of the damn bag lol >_<."
> Other Controls (For game testers & developers)
[T] - Restore Health & Score
[B] - Full Health Restore
- "The developer only needs to ask and I will remove this comment if these controls are meant to be secret."
You don't need to remove the comment. These controls were used to help me test the game better. Sometimes I have to test a level multiple times and it's a real pain to collect all ores again and again. Once the game has reached in it's complete state, I'll disable that part of code so it wont be exploited.
Hello, are you using windows display settings to cap refresh rate? Try restarting the game after setting refresh rate to 60. If that doesn't help please wait for upcoming update. The issue has been resolved in it.
Hey, can you give us a progress update please? It's been roughly 4 month since there has been any new development log. I'm more and more anticipated on your upcoming releases. Hope you and the development of the game is still going well. Stay safe!
At least now there is a planned release date and it's not like they haven't been giving player updates &/ or ghosting like so many other devs have/ do. Quite the opposite in fact. I'm looking forward to the next update ^_^ I'll gladly wait if it means the game will be even better. As long as we do eventually get it of course...
Wow this game is in the #4 spot at the top of the charts at the moment on itch with the tag: Adult -> "Popular" tab. Congratulations! ^_^ Keep up the good work. Whatever you're doing, it's working! Keep it up. #2 for the tag: NSFW -> "Popular" tab. You're game is officially famous here 😉
That's a great news! Few weeks ago it was at 11th spot with Adult tag. It was possible because of all of your support. Hope to keep making good games in the future.
Hi, already wrote here a positive feedback and now got a new question: do you have an idea to add some kind of x-ray window in an erotic animations in future? (in images too). I think it would be a nice addition to the hentai quality of this masterpiece :)
Glad to hear that you probably will add this. Answering your question, I can say yes, it will be great if you add x-ray to both projects, because as for me this feature is a great addition to any hentai game.
Thank you for your concern! I have few other promises/requests to fulfil so can't rest even after completing this project. But I will take care of my health while working on those. Thanks again and take care of yourself too. :)
What I'm on: Windows 10 x64 based Intel core i3 laptop. (Runs the game fine)
General Suggestions: Can you add a version # in one of the corners in the title menu in game. Please and Thank you. This helps players with making sure they have the right version as well as reporting which version they are encountering the bugs & problems.
Mob suggestions for the future:
- Cave Slimes Definitely... "I was fearing the cave water acid pools because of this... kind of sad when I found out it did nothing other than drain health super fast."
- Cave Dragons??? "Sorry I've been watching too much Reign of Fire lately... as well as playing Ravager among other things but that's besides the point."
- 'Giant' Worms? "Oh Terraria what have you done to my mind."
- Mummies for the pyramid levels. "What's a pyramid without mummies?."
- That's all I got for now off the top of my head. You have or have planned everything else I can think of at this time.
Player Feedback so far without writing a book: I like these types of games. So tired of reading novels... they tend to be a bore and a turn off with a few exceptions.
It reminds me of The Motherload way back when on X-gen Studios, Terraria & Spelunky. I was wondering if I'd ever see an adult version of a pure mining game such as this. It doesn't disappoint & is quite an enjoyable little platformer. The unlockable pictures are decent. The intro story is motivating enough for a female protagonist to give the player purpose. I was able to go through the first 16 levels in about an hours time which is all I really expect from most arcade adult games. Especially when I just want to get to the adult features/ rewards... It's a simple little game for now but it did just practically come out though, so there is plenty of time/room for improvement. Can't wait to see what you add to this one in the future.
As for bugs...
- Well, it would be helpful if we had movement after jumping from standing still. Was having trouble getting on some platforms due to the way it is now.
- Some enemies like the blue skeleton can't hit the player if you stand inside of them. This is most noticeable after sex animations.
- People have been saying that there is some sort of fall damage bug in the game related to FPS. Not sure of this one myself as I did not encounter any such problem.
- Mining tends to be faster by "Jump hitting."
Default Controls & problems:
- I highly recommend making it so the player can just press [S] or [Down movement] to crouch by default so they can more easily deal with those pesky worms & small creatures. Having to press [C] to crouch is very tedious.
- Also holding, double or even triple tapping [S] or [Down Movement] while not on a rope would be better to go prone than [Z]. Jump or [Space] to cancel.
Additional Player Feedback:
- The only level I didn't really like was the short level 15 where you practically just fall to the bottom and take the platform back up. This may be a fast way to get gold but I felt the level itself was just kind of... well, basic, tacky & lazy. Although the idea of a deep dive mine isn't bad. It just needs to be executed a bit differently is all. Sorry.
- Her sister should be more curious, concerned or even envious as to why sometimes she comes out of the mines in a... ehem, interesting state, to say the least...
"That's all for now. Hope this feedback helps."
Will display version number on title screen from next update.
The things that drains health faster is actually acid not slime. I initially planned an immortal slime enemy that will chase you to a certain distance but scrapped because the drawing turned out really bad.
When you think about dragon, medieval theme comes first in mind. So in future if I made a game with such theme will add enemies accordingly.
Have no plans of adding Giant worms as I have already added smaller worms. You are right! There can't be a pyramid without mummies but they will added in the update after upcoming one.
The levels can be completed faster once you have purchased the teleportation device which I planned to keep expensive to avoid exploitation of this feature.
I have already taken care of jump controls. Will make the controls more simpler once update 0.3 is launched. Reason being this game will be ported to android device so it's will be easier for me to add UI.
After reading the review about level 15, I think I need to redo level 15 and 21 as 21 is shorter than all of the levels. For the time being I will keep the old layout and redesign in update 0.3.
I got help the needed for dialogues with sister. That person have really written spicy dialogues for different scenarios. Far better than three repetitive dialogues I have written.
Happy to hear about the version number display. That's good news. Thanks!
And thank you very much for replying after taking the time to read my feedback, idea's, & suggestions. Very kind of you ^_^ I'll admit first thing and foremost, Cave Dragons were a bit far fetched for this game. Besides, they can be difficult to draw and animate anyways. I can see that. No worries there. That will makes things easier in the long run. Good call. If you can draw and animate dragons well though, all the more power to you. I sure as hell can't lol. And I LOVE Dragons... 😥
As for the worms: Fair enough. It was just an idea.
As for the acid: Whoops, My bad, I did know it was acid (pretty sure I saw something in game say as much...) which is why I mentioned slimes because they tend to dissolve cloths (uwu) and get into things (O_O)... That's the best thing about slimes, they can be made out of anything & squeeze into anywhere... "I don't know why the hell I called it water, typing too fast I guess 😖." Anyway... I'll correct that obviously. My bad. Nice catch. Thank you.
The news about slimes getting scrapped for now is a bummer though. It would have been a nice addition "if" you could've made it work, annd I hate to admit it buut I do have a little bit of a slime fetish on the side. "We all have our things... uwu." I can't imagine it would have been the worst animations I've ever seen that was passible... Speaking of which, Ever play a game called "Space Escape"?
Fun short little flash game, not the best animations or art. Still, fun though. Not bad. Similar in comparison to a degree but I feel you're art is better already, and that game was practically finished... "As for the slimes: Oh well -_- I'm just one person and you can't please everyone though. That's life." Thanks for the update. Thanks for at least considering adding them. Thanks anyway. Enough said, moving on.
As for the teleportation device... YES!, very futuristic, sounds very useful & very cool. That's kind of exciting. Such a device would definitely come in handy especially for those "sticky" situations within the depths of the mines. That is certainly going to be a late game changer. No more long return journey's from the bottom of the mine after end game to the top ^_^. Hurray! I'm for it. I can't wait. Implement it wisely...
As for levels 15 & 21: I'm interested to see what you do with them in the future & come up with. I was just speaking my mind. I didn't expect... I mean... that was... thanks. 🙂
Don't forget, you can always keep scrapped levels as "bonus levels" for whatever purpose. You know, kind of like easter egg levels/ Crazy levels... You did put work into them after all. Might as well use them for something right? Heey, there's an idea... what if one of the pitfall traps lead to the old level 15 setting the player back or forward... 😈 Anyway...
The only other things that I failed to mention in the previous feedback that might be helpful are:
- If there was some sort of shop or supply cache on the surface to re-supply. If you run out of supplies within the mines but are able to make it back to the surface to resupply. Or perhaps because the player forgot to use the upgrade store between levels or was just short of purchasing something... You know what I mean.
- I hate to admit or even mention it, but skeletons should also respawn after a short time like the zombies as they are magical creatures being held together by an unknown means or necromancy. Isn't that the usual common sense story?. In general, certain "undead" enemies should respawn, such as the mummies being added later and the like... Maybe you can add holy water throwables to the game or something like that to keep the undead dead for game play balancing. I don't know about this one though. Like I said "I hate to say it." People don't usually look forward to enemies respawning or getting back up lol. The zombies can be a hassle as it is on the way back out. I'm happy no matter what you decide on this one. Take a player vote/ hold a poll if you're really unsure. It's never a bad idea to ask the players. Your game. Your call. You're the dev. I'm just here to supply ideas or spark new ones.
"I Hate being thoughtful sometimes, I really have to find a way to shorten the feedback more -_-... Thought I'd have a bit of fun with it anyway. Felt conversational. I'm sorry."
Seems like you have everything under control and know exactly where and what you want to do with it. I'll leave you to it. I look forward to playtesting it again in the future. It's always awesome when the dev listens to the players. Some of us actually know what we want XD. Crazy right? Just make sure to keep the list of things to do in each update manageable yeah?. No one likes to see a burnt out dev.
Obviously you don't have to respond to everything. This is here just so it was said for peace of mind. From here on out I will try to keep the feedback separated by what it's about in separate posts to keep things tidy. Starting with the next question I have if it hasn't already been answered once I get back to the forums here. See you there hopefully.
"Like a book you can always keep writing but its good to have a fulfilling end at some point..."
"As always, just trying to help. Hope you enjoyed the read & don't mind."
I haven't played that game. The ones inspired me had great art and animations so I always wanted to make my art look like theirs.
I like the idea of shops at the surface. But all the upgrades will cost 25% and consumables will cost 50% more money.
Even though it's logical that skeletons should be revived like zombies but then there will be too many enemies that will keep coming back once you killed them. Golem also revives after sometime so that's make it two as of now.
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*Edit
For anyone wishing to unlock the animations and gallery, edit the savedata.txt at the following file location:
C:\Users\[Username]\AppData\LocalLow\LAGS\Haileys' Treasure Adventure
The only thing that this cannot unlock is the Golem animation. No image yet for the Golem I think.
Current Bug List:
Gallery - New enemies and gang bangs are not unlockable
Animations - Incredibly buggy. Golem is not unlockable. Enemies with multiple animations depending on how many enemies may or may not unlock. As an example, I was able to unlock 1 and 2 goblin animations but only 2 bee/honey maker animations and 1 of the worm. Sounds on the new enemies are also absent with the exception of 3P Bee.
what do I edit?
It's true that the game has a few major bugs right now, a bit disappointing considering the long time it took since 0.1, but holy hell the new animations, enemies, attacks, levels, everything is awesome. Many great ideas and attention to detail. This is really fantastic work. Good job!
Waiting for the game's update certainly worth it, fun gameplay and nice way to stay occupied it still has a few flaws
So far what I stumbled into was that with the new client on Level 4 I got stuck because the red lever is already pulled down but this can be resolved now by playing the 0.1 version only thing I'd add be having the clean image versions from 0.1 combined into 0.2 so you have the Clean + Cum variant
Other than that the Animation gallery which many have pointed out doesn't work proper in the sense gangbang related animations aren't there just the singular, the Explorer outfit getting to equip it doesn't always work sometimes by equiping/selecting it multiple times it tends to work sometimes by shutting down the game and then select it.
Also love what's planned for 0.3 since 0.1 I already tried getting spiders/worms/scorpions to Annie for abusing but seems I was bit ahead of the creator xD
I haven't had that problem yet, could it be an error in downloading?
Wondering if there's any way in the current build to force Annie to have sex. If there isn't, eh, I can wait until update 0.3 for that.
(Asking because of the Achievement on the final page of the list.)
...And, I only just checked the logs for update 0.3. That answers my question nicely.
Seems like the animation and graphic unlocks are bugged
The prone attack and the rope attack turns the Mari costume into the naked one.
In ruins III there is a glitchy bee in a room left of the boulder.
Anyone else having issues with the animations and graphics? I'm having issues with the gallery not unlocking animations involving multiple partners (worms, spiders, goblins) while the bee animation ONLY unlocked the 3p animation.
The new CGs are also not unlocking for me either.
yes, absolutely same shit
Love it!!!! It was so worth the wait xDD
I found a problem though
in the animation gallery quite a few of them are missing sound effects ><
affirmative, i've same stuff
Only encountered one bug thus far on Ruins 3, after killing the ass-ass-in (after it gave chase), it went back to its normal pose
Can you use the tomb explorer skin? Unfortunately it's not working for me
Just tried but I can't no, just shows the naked player model
Edit: it shows naked player model and the default skin
And for some reason, when I was playing Level 10, my Tokens just went up to 9999.
And the animation with 2 worms is not in the gallery
I noticed the token thing as well now that you mention it, I still have 4 locked GFX in the gallery so I'm trying to earn those haha
Thank you for finding it. I found few more annoying bugs myself.
@Haba97 there was one missing line which is causing tomb explorer skin not to appear. But it does appear once you have closed and restarted the game. Please allow me 2-3 days to make this update less buggy.
It's Christmas y'all!
Finally man! I waited it pretty long:D But already noticed something: in animation gallery when worm is cumming there is no visible sperm, not a problem at all, just the note.
Thank you for reporting it! I will launch a revised version with more fixes.
Maybe, maybe...
It's done! Mac version will be updated shortly.
Please note I didn't spend much time testing this version so this could be a bug fest. Will spend next to days to test the game and squash any bug I found. As always please comment any issue you are facing with the game. Thank you!
Few more minutes. Exporting project for one last time.
Heck yeah! Super excited to see the new content!
yayyyyyyyyyyyyyyyyyyy
I must admit. This is kind of exciting. I'm curious to know if itch.io also holds back updates for a second, to approve them before letting them go live like game publishers tend to do. It's not every day a player gets to be there the moment the update happens. I'm willing to bet that they're nice enough not to though.
Im looking forward to playing it when i come off work!
Down to the last minute for sure. As any artist would make sure that their painting is absolutely perfect before putting it on display... It's a sure sign that they care about the project and that's a beautiful thing. Please take all the time you need.
- After all: "You can't rush art..."
super looking forward to the update! not meaning to rush you but literally hitting the refresh button every 15 mins xDD
same here, I feel like I'm that spongebob "I need it!" meme
Unfortunately I just basically started work and have evening plans. I'll have to wait for more than 12 hours to play. Gotta really get that patience in gear
At least by then you know it should be done and ready... Not always a bad thing to have plans. Just focus on the task at hand and everything will turn out ok. :)
Report the 3D rampage shooting game post below vvv as spam advertising & off topic It doesn't belong here. Probably a bot looking for other games players to boost their numbers. It's a scummy way to advertise. Don't allow it.
beat me too it bud! I just reported and blocked the account
Instead of putting the controls in the manual, why not put it on the game page or make the tutorial for both demo and main game?
Update will be pushed at 5:30 PM GMT.
No worries don't stress yourself.
Will Android version be available
Android version will require one more day.
all good no big deal
Oh my god, has it just updated? I see new images and text but no new files, I'm so exited
update up tomorrow
I know, there was an update though, so I was hopeful.
Just few more hours. I need to reskin the new animations with red hat and it will be done. The zombies could have caused delay because they were not gang-banging her for reason. After playing with code for an hour finally they have learned she got two holes down there.
Okay awesome, no worries, take your time.
Haha, I guess the dead learn slower!
I don't know why I found this issue funny.
Because it is. ^_^
is the update releasing tommorow?
Should be, I can't wait!
Almost done! Checking if the implemented features are working correctly.
This coming week is going to be the longest week of my life. I have been patiently waiting for this for so long. I don't know if I can survive the week
Yeah, I know you all have been waiting for this update for quite a while now. There are only five new stages added so I don't know if it will keep everyone entertained for long.
I really apologize for taking this much time but once this update is launched, I will keep all my side activities on hold and focus on completing this game so it will be finished early.
Don't worry, I'm happy to wait for a more updated game.
Out of curiosity, will you be putting all the new enemies in the new 5 stages?
They will appear after level 10. I will be simply adding enemies after that level but I would recommend you replay old levels only when update 0.3 is launched.
Okay cool, I was going to play through the game again anyway once 0.2 dropped so this works out well for me!
life happens, no apologies needed. You took time to take care of yourself when you needed. And shit like laptops failures happen. You're one man working on a game. You're faster than most people
no need to apologize buddy! (just casually hijacking the thread here my bad), I'm sure we all appreciate the work you do put into making it as perfect as possible!
For some reason I cannot purchase the game. Anyone else dealing with this or am I just an idiot?
Hello, it could be because you are account type is set to only developing and uploading games. Check the settings for playing and downloading games checkbox.
It was already set to Play and Download, for whatever reason it won't let me use the pay with Card option and I don't wish to make a Paypal.
In that case, try contacting itch.io support. I think they should be able to help you with the issue.
Okay thanks for trying X3
Okay well they were no help at all and I guess I am just unable to purchase anything on itch.io at all. I wish you luck regardless and ejoyed what I was able to play from your demo.
Just 9 more days! It's almost like waiting for Christmas
I like the enthusiasm.
^_^ also still here. Just waiting patiently. I love the fact that you commune with the players. Its not every day we get to text & hear straight from the developer themselves directly. Got to love those auto messaging systems. Nothing like writing a machine lol. I wish more developers were as outgoing as you. Good on you. Just another reason why I love the itch.io platform & developers like you.
I know! I'm very much looking forward to it. There's so much new stuff and I can't wait for it.
Also consider - 37 animations for the tomb explorer outfit alone! (I'm pretty sure they're unique anyway.)
sorry to disappoint, but I meant other animations not the sex ones.
Well, at least your honest... but there will be "some" new lewd animations since there will be new enemies, right?... o_o right??
Yes, there are new animations for new enemies. Only the masturbation animations will be different with each skin.
Ahh okay, that makes sense, my bad then.
YAY! ^_^
I wonder, do you plan on adding in Pregnancy?
Well the game has birthing system, not in the way how mammals give birth. But there will be 5 types of enemy that can impregnate MC.
of course "not as mammals do it". but, that kinda IS a pregnancy. or is it Eggnancy system. or, aka MC gets fucked, MC gives Birth to something. :giggles:
close enough lol. 👍
DEFAULT CONTROLS GUIDE FOR HAILEYS' TREASURE ADVENTURE
(PC)
[esc] - Skip beginning intro/ cutscene
[W] - Climb Up Rope
[A] - Move Left
[S] - Climb Down Rope
[D] - Move Right
[J] - Attack/ Mine Ore
[K] - Throw Bomb/ Grenade (Consumable)
[T] - Heal/ Restore Clothing (Consumable)
[Q] - Zoom out while held
[Z] - Go prone position/ Go under crawlspaces
[C] - Crouch/ Kneel down position
[E] - Interact/ Place Dynamite/ Use Key (In Level)
Controls customizable from the main menu in game
by going to "Options -> Input Settings."
You forgot 'B'
SPOILERS: That was intentional. I left [B] & [T] out simply because they are more like cheats for bug testing the game. These controls are not listed in the in game input setting menu or even mention in the game. As far as I know, the only way to discover these controls besides scouring the internet, is to sweep the keyboard or button mash during the game. Assumed it was for in game developer or game tester use. Figured these controls would be better left a secret to find for the inquisitive and thorough player types...
"It was a courtesy to the developer not to list them. Well, so much for that I suppose... Cat's already out of the damn bag lol >_<."
> Other Controls (For game testers & developers)
[T] - Restore Health & Score
[B] - Full Health Restore
- "The developer only needs to ask and I will remove this comment if these controls are meant to be secret."
You don't need to remove the comment. These controls were used to help me test the game better. Sometimes I have to test a level multiple times and it's a real pain to collect all ores again and again. Once the game has reached in it's complete state, I'll disable that part of code so it wont be exploited.
Thanks for letting me know.
Ahh, sorry. That's a fair point
It's all good. Might as well enjoy it while it lasts. Nice find & catch though.
It is true, it does glitch you through the floor. But there is a way to get past it.
You can throw while crawling
I am still taking damage with a basic jump. I have it set to play on my monitor that has a max 60hz refresh rate.
Hello, are you using windows display settings to cap refresh rate? Try restarting the game after setting refresh rate to 60. If that doesn't help please wait for upcoming update. The issue has been resolved in it.
Hey, can you give us a progress update please? It's been roughly 4 month since there has been any new development log. I'm more and more anticipated on your upcoming releases. Hope you and the development of the game is still going well. Stay safe!
Hello, you can see the progress at the bottom of devlog page. The update is coming on 10th of Sep.
Wow thanks. That was a bit obscure, I see no reason for you to do the devlog like that but thanks for the info.
developer keeps adding in updates in the development log "What will be there in update 0.2" He has just been adding to that the whole time.
At least now there is a planned release date and it's not like they haven't been giving player updates &/ or ghosting like so many other devs have/ do. Quite the opposite in fact. I'm looking forward to the next update ^_^
I'll gladly wait if it means the game will be even better. As long as we do eventually get it of course...
- "It could always be worse..."
Wow this game is in the #4 spot at the top of the charts at the moment on itch with the tag: Adult -> "Popular" tab. Congratulations! ^_^
Keep up the good work. Whatever you're doing, it's working! Keep it up.
#2 for the tag: NSFW -> "Popular" tab. You're game is officially famous here 😉
That's a great news! Few weeks ago it was at 11th spot with Adult tag. It was possible because of all of your support. Hope to keep making good games in the future.
Thought you'd like to know. 👍
Hi, already wrote here a positive feedback and now got a new question: do you have an idea to add some kind of x-ray window in an erotic animations in future? (in images too). I think it would be a nice addition to the hentai quality of this masterpiece :)
That's a great idea but I am working on other features which are more interesting so I can't add that in version 1.0.
I was wondering if it's okay if I add it in the game I will be working on after this.
Glad to hear that you probably will add this. Answering your question, I can say yes, it will be great if you add x-ray to both projects, because as for me this feature is a great addition to any hentai game.
I may add this in the future along with few other features.
If you do, I don't suppose you could make it toggleable? Not everyone likes them or wants them all the time, so it would be appreciated if you could.
Yes, that would not be a problem.
how do u get tokens?
defeating enemies.
but the skin says 500 i have far more than that
If you are trying to buy White skin then it's not available in this version.
Please take a good long rest after this project has completed! Like a well-planned two week full holiday!
You deserve it!
Thank you for your concern! I have few other promises/requests to fulfil so can't rest even after completing this project. But I will take care of my health while working on those. Thanks again and take care of yourself too. :)
I love the art style in your games. Is there a future plan to continue the anko's story of college brawl? I hope you continue with your awesome work ♥
Thank you! Yes, in CB 2 she will be the main character.
ive been gone for 2 weeks or more has the game been updated
Not yet, but should be on 10th Sep 2021.
Question: Since it's no fun to loose progress, will our save files be compatible with future updates?
Everything except naked skin should be as it is even with the update.(Naked skins depends on number of achievements are completed.)
Wonderful. Thank you!
FEEDBACK AFTER PLAYING THE GAME
What I'm on: Windows 10 x64 based Intel core i3 laptop. (Runs the game fine)
General Suggestions: Can you add a version # in one of the corners in the title menu in game. Please and Thank you. This helps players with making sure they have the right version as well as reporting which version they are encountering the bugs & problems.
Mob suggestions for the future:
- Cave Slimes Definitely... "I was fearing the cave
wateracid pools because of this... kind of sad when I found out it did nothing other than drain health super fast."-
Cave Dragons???"Sorry I've been watching too much Reign of Fire lately... as well as playing Ravager among other things but that's besides the point."- 'Giant' Worms? "Oh Terraria what have you done to my mind."
- Mummies for the pyramid levels. "What's a pyramid without mummies?." - That's all I got for now off the top of my head. You have or have planned everything else I can think of at this time.
Player Feedback so far without writing a book: I like these types of games. So tired of reading novels... they tend to be a bore and a turn off with a few exceptions. It reminds me of The Motherload way back when on X-gen Studios, Terraria & Spelunky. I was wondering if I'd ever see an adult version of a pure mining game such as this. It doesn't disappoint & is quite an enjoyable little platformer. The unlockable pictures are decent. The intro story is motivating enough for a female protagonist to give the player purpose. I was able to go through the first 16 levels in about an hours time which is all I really expect from most arcade adult games. Especially when I just want to get to the adult features/ rewards... It's a simple little game for now but it did just practically come out though, so there is plenty of time/room for improvement. Can't wait to see what you add to this one in the future.
As for bugs...
- Well, it would be helpful if we had movement after jumping from standing still. Was having trouble getting on some platforms due to the way it is now.
- Some enemies like the blue skeleton can't hit the player if you stand inside of them. This is most noticeable after sex animations.
- People have been saying that there is some sort of fall damage bug in the game related to FPS. Not sure of this one myself as I did not encounter any such problem.
- Mining tends to be faster by "Jump hitting."
Default Controls & problems:
- I highly recommend making it so the player can just press [S] or [Down movement] to crouch by default so they can more easily deal with those pesky worms & small creatures. Having to press [C] to crouch is very tedious.
- Also holding, double or even triple tapping [S] or [Down Movement] while not on a rope would be better to go prone than [Z]. Jump or [Space] to cancel.
Additional Player Feedback:
- The only level I didn't really like was the short level 15 where you practically just fall to the bottom and take the platform back up. This may be a fast way to get gold but I felt the level itself was just kind of... well, basic, tacky & lazy. Although the idea of a deep dive mine isn't bad. It just needs to be executed a bit differently is all. Sorry.
- Her sister should be more curious, concerned or even envious as to why sometimes she comes out of the mines in a... ehem, interesting state, to say the least... "That's all for now. Hope this feedback helps."
Thank you for the feedback!
Will display version number on title screen from next update.
The things that drains health faster is actually acid not slime. I initially planned an immortal slime enemy that will chase you to a certain distance but scrapped because the drawing turned out really bad.
When you think about dragon, medieval theme comes first in mind. So in future if I made a game with such theme will add enemies accordingly.
Have no plans of adding Giant worms as I have already added smaller worms. You are right! There can't be a pyramid without mummies but they will added in the update after upcoming one.
The levels can be completed faster once you have purchased the teleportation device which I planned to keep expensive to avoid exploitation of this feature.
I have already taken care of jump controls. Will make the controls more simpler once update 0.3 is launched. Reason being this game will be ported to android device so it's will be easier for me to add UI.
After reading the review about level 15, I think I need to redo level 15 and 21 as 21 is shorter than all of the levels. For the time being I will keep the old layout and redesign in update 0.3.
I got help the needed for dialogues with sister. That person have really written spicy dialogues for different scenarios. Far better than three repetitive dialogues I have written.
Happy to hear about the version number display. That's good news. Thanks!
And thank you very much for replying after taking the time to read my feedback, idea's, & suggestions. Very kind of you ^_^
I'll admit first thing and foremost, Cave Dragons were a bit far fetched for this game. Besides, they can be difficult to draw and animate anyways. I can see that. No worries there. That will makes things easier in the long run. Good call. If you can draw and animate dragons well though, all the more power to you. I sure as hell can't lol. And I LOVE Dragons... 😥
As for the worms: Fair enough. It was just an idea.
As for the acid: Whoops, My bad, I did know it was acid (pretty sure I saw something in game say as much...) which is why I mentioned slimes because they tend to dissolve cloths (uwu) and get into things (O_O)... That's the best thing about slimes, they can be made out of anything & squeeze into anywhere... "I don't know why the hell I called it water, typing too fast I guess 😖." Anyway... I'll correct that obviously. My bad. Nice catch. Thank you.
The news about slimes getting scrapped for now is a bummer though. It would have been a nice addition "if" you could've made it work, annd I hate to admit it buut I do have a little bit of a slime fetish on the side. "We all have our things... uwu." I can't imagine it would have been the worst animations I've ever seen that was passible... Speaking of which, Ever play a game called "Space Escape"?
Fun short little flash game, not the best animations or art. Still, fun though. Not bad. Similar in comparison to a degree but
I feel you're art is better already, and that game was practically finished...
"As for the slimes: Oh well -_- I'm just one person and you can't please everyone though. That's life." Thanks for the update. Thanks for at least considering adding them. Thanks anyway. Enough said, moving on.
As for the teleportation device... YES!, very futuristic, sounds very useful & very cool. That's kind of exciting. Such a device would definitely come in handy especially for those "sticky" situations within the depths of the mines. That is certainly going to be a late game changer. No more long return journey's from the bottom of the mine after end game to the top ^_^. Hurray! I'm for it. I can't wait. Implement it wisely...
As for levels 15 & 21: I'm interested to see what you do with them in the future & come up with.
I was just speaking my mind. I didn't expect... I mean... that was... thanks. 🙂
Don't forget, you can always keep scrapped levels as "bonus levels" for whatever purpose. You know, kind of like easter egg levels/ Crazy levels... You did put work into them after all. Might as well use them for something right?
Heey, there's an idea... what if one of the pitfall traps lead to the old level 15 setting the player back or forward... 😈 Anyway...
The only other things that I failed to mention in the previous feedback that might be helpful are:
- If there was some sort of shop or supply cache on the surface to re-supply. If you run out of supplies within the mines but are able to make it back to the surface to resupply. Or perhaps because the player forgot to use the upgrade store between levels or was just short of purchasing something... You know what I mean.
- I hate to admit or even mention it, but skeletons should also respawn after a short time like the zombies as they are magical creatures being held together by an unknown means or necromancy. Isn't that the usual common sense story?.
In general, certain "undead" enemies should respawn, such as the mummies being added later and the like...
Maybe you can add holy water throwables to the game or something like that to keep the undead dead for game play balancing. I don't know about this one though. Like I said "I hate to say it." People don't usually look forward to enemies respawning or getting back up lol.
The zombies can be a hassle as it is on the way back out. I'm happy no matter what you decide on this one. Take a player vote/ hold a poll if you're really unsure. It's never a bad idea to ask the players. Your game. Your call. You're the dev. I'm just here to supply ideas or spark new ones.
"I Hate being thoughtful sometimes, I really have to find a way to shorten the feedback more -_-... Thought I'd have a bit of fun with it anyway. Felt conversational. I'm sorry."
Seems like you have everything under control and know exactly where and what you want to do with it. I'll leave you to it. I look forward to playtesting it again in the future. It's always awesome when the dev listens to the players. Some of us actually know what we want XD. Crazy right? Just make sure to keep the list of things to do in each update manageable yeah?. No one likes to see a burnt out dev.
Obviously you don't have to respond to everything. This is here just so it was said for peace of mind.
From here on out I will try to keep the feedback separated by what it's about in separate posts to keep things tidy. Starting with the next question I have if it hasn't already been answered once I get back to the forums here. See you there hopefully.
"Like a book you can always keep writing but its good to have a fulfilling end at some point..."
"As always, just trying to help. Hope you enjoyed the read & don't mind."
I haven't played that game. The ones inspired me had great art and animations so I always wanted to make my art look like theirs.
I like the idea of shops at the surface. But all the upgrades will cost 25% and consumables will cost 50% more money.
Even though it's logical that skeletons should be revived like zombies but then there will be too many enemies that will keep coming back once you killed them. Golem also revives after sometime so that's make it two as of now.
Couldn't agree more. There are so many undead as it is. Reminds me of Castlevania... Good times.
Does anyone have this working on mac? isnt loading for me
Are you running the Big Sur or Catalina updates?
Yes I am on BigSur.
I managed to find a way around by changing the properties in terminal using the following:
chmod -R 755 "the path to your game here e.g /Users/X/Downloads/HTAMacDemoV.0.1.app"